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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // Vector3Dialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "Vector3Dialog.h"
- #include "utils.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- //
- // Vector3DialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- Vector3DialogClass::Vector3DialogClass (CWnd *parent)
- : m_DefaultValue (0, 0, 0),
- CDialog (Vector3DialogClass::IDD, parent)
- {
- //{{AFX_DATA_INIT(Vector3DialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- Vector3DialogClass::DoDataExchange (CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(Vector3DialogClass)
- DDX_Control(pDX, IDC_Z_STATIC, m_ZStatic);
- DDX_Control(pDX, IDC_Y_STATIC, m_YStatic);
- DDX_Control(pDX, IDC_X_STATIC, m_XStatic);
- DDX_Control(pDX, IDC_Z_EDIT, m_ZEdit);
- DDX_Control(pDX, IDC_Y_EDIT, m_YEdit);
- DDX_Control(pDX, IDC_X_EDIT, m_XEdit);
- DDX_Control(pDX, IDC_Z_SPIN, m_ZSpin);
- DDX_Control(pDX, IDC_Y_SPIN, m_YSpin);
- DDX_Control(pDX, IDC_X_SPIN, m_XSpin);
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(Vector3DialogClass, CDialog)
- //{{AFX_MSG_MAP(Vector3DialogClass)
- ON_WM_CREATE()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnCreate
- //
- /////////////////////////////////////////////////////////////////////////////
- int
- Vector3DialogClass::OnCreate (LPCREATESTRUCT lpCreateStruct)
- {
- if (CDialog::OnCreate(lpCreateStruct) == -1)
- return -1;
- return 0;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Set_Default_Value
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- Vector3DialogClass::Set_Default_Value (const Vector3 &value)
- {
- m_DefaultValue = value;
- //
- // Put the default values into the controls
- //
- ::SetWindowFloat (m_XEdit, m_DefaultValue.X);
- ::SetWindowFloat (m_YEdit, m_DefaultValue.Y);
- ::SetWindowFloat (m_ZEdit, m_DefaultValue.Z);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Get_Current_Value
- //
- /////////////////////////////////////////////////////////////////////////////
- Vector3
- Vector3DialogClass::Get_Current_Value (void)
- {
- Vector3 retval (0, 0, 0);
- //
- // Get the current value from the controls
- //
- retval.X = ::GetWindowFloat (m_XEdit, true);
- retval.Y = ::GetWindowFloat (m_YEdit, true);
- retval.Z = ::GetWindowFloat (m_ZEdit, true);
- return retval;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Create
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- Vector3DialogClass::Create (CWnd *parent)
- {
- CDialog::Create (Vector3DialogClass::IDD, parent);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- BOOL
- Vector3DialogClass::OnInitDialog (void)
- {
- CDialog::OnInitDialog();
-
- //
- // Turn all the edit controls into 'float' controls that will
- // allow the user to type only numbers (with decimals and signs)
- //
- ::Make_Edit_Float_Ctrl (m_XEdit);
- ::Make_Edit_Float_Ctrl (m_YEdit);
- ::Make_Edit_Float_Ctrl (m_ZEdit);
- //
- // Set the float control ranges
- //
- m_XSpin.SetRange32 (-1000000, 1000000);
- m_YSpin.SetRange32 (-1000000, 1000000);
- m_ZSpin.SetRange32 (-1000000, 1000000);
- //
- // Set the default values for the control
- //
- ::SetWindowFloat (m_XEdit, m_DefaultValue.X);
- ::SetWindowFloat (m_YEdit, m_DefaultValue.Y);
- ::SetWindowFloat (m_ZEdit, m_DefaultValue.Z);
- return TRUE;
- }
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