Vector3Dialog.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_VECTOR3DIALOG_H__8AB9B61A_40C4_11D4_A0A6_00104B791122__INCLUDED_)
  19. #define AFX_VECTOR3DIALOG_H__8AB9B61A_40C4_11D4_A0A6_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #include "resource.h"
  24. #include "vector3.h"
  25. /////////////////////////////////////////////////////////////////////////////
  26. //
  27. // Vector3DialogClass
  28. //
  29. /////////////////////////////////////////////////////////////////////////////
  30. class Vector3DialogClass : public CDialog
  31. {
  32. public:
  33. Vector3DialogClass (CWnd *parent = NULL);
  34. // Dialog Data
  35. //{{AFX_DATA(Vector3DialogClass)
  36. enum { IDD = IDD_VECTOR3 };
  37. CStatic m_ZStatic;
  38. CStatic m_YStatic;
  39. CStatic m_XStatic;
  40. CEdit m_ZEdit;
  41. CEdit m_YEdit;
  42. CEdit m_XEdit;
  43. CSpinButtonCtrl m_ZSpin;
  44. CSpinButtonCtrl m_YSpin;
  45. CSpinButtonCtrl m_XSpin;
  46. //}}AFX_DATA
  47. // Overrides
  48. // ClassWizard generated virtual function overrides
  49. //{{AFX_VIRTUAL(Vector3DialogClass)
  50. protected:
  51. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  52. //}}AFX_VIRTUAL
  53. // Implementation
  54. protected:
  55. // Generated message map functions
  56. //{{AFX_MSG(Vector3DialogClass)
  57. afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
  58. virtual BOOL OnInitDialog();
  59. //}}AFX_MSG
  60. DECLARE_MESSAGE_MAP()
  61. public:
  62. ///////////////////////////////////////////////////////////////////////
  63. // Public methods
  64. ///////////////////////////////////////////////////////////////////////
  65. //
  66. // Creation
  67. //
  68. void Create (CWnd *parent = NULL);
  69. //
  70. // Data access
  71. //
  72. void Set_Default_Value (const Vector3 &value);
  73. Vector3 Get_Current_Value (void);
  74. private:
  75. ///////////////////////////////////////////////////////////////////////
  76. // Private member data
  77. ///////////////////////////////////////////////////////////////////////
  78. Vector3 m_DefaultValue;
  79. };
  80. //{{AFX_INSERT_LOCATION}}
  81. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  82. #endif // !defined(AFX_VECTOR3DIALOG_H__8AB9B61A_40C4_11D4_A0A6_00104B791122__INCLUDED_)