| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/VisMgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/02/00 3:26p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __VISMGR_H
- #define __VISMGR_H
- #include "vector.h"
- /////////////////////////////////////////////////////////////////////////
- // Forward declarations
- /////////////////////////////////////////////////////////////////////////
- class ChunkLoadClass;
- class ChunkSaveClass;
- class StaticPhysClass;
- class Matrix3D;
- class NodeClass;
- /////////////////////////////////////////////////////////////////////////
- // Typedefs
- /////////////////////////////////////////////////////////////////////////
- typedef bool (*VIS_POINT_RENDERED_CALLBACK) (DWORD milliseconds, DWORD param);
- /////////////////////////////////////////////////////////////////////////
- //
- // VisMgrClass
- //
- /////////////////////////////////////////////////////////////////////////
- class VisMgrClass
- {
- public:
- //////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////
- //
- // Vis remapping (exporting vis from one level and importing
- // it into another).
- //
- static void Import_Remap_Data (ChunkLoadClass &cload);
- static void Export_Remap_Data (ChunkSaveClass &csave);
- //
- // Vis generation
- //
- static void Build_Node_List (DynamicVectorClass<NodeClass *> &node_list, bool selection_only = false);
- static void Render_Manual_Vis_Points (bool farm_mode = false, int processor_index = 0, int total_processors = 1, VIS_POINT_RENDERED_CALLBACK callback = NULL, DWORD param = 0);
- protected:
- //////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////
-
- //
- // Utility methods
- //
- static StaticPhysClass * Find_Static_Phys_Object (LPCTSTR mesh_name, const Matrix3D &tm);
- static void Add_Nodes_To_List (DynamicVectorClass<NodeClass *> &node_list, NodeClass *node);
- private:
- //////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////
- };
- #endif //__VISMGR_H
|