| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/VisPointDefinition.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/20/99 3:55p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __VIS_POINT_DEFINITION_H
- #define __VIS_POINT_DEFINITION_H
- #include "definition.h"
- #include "vector.h"
- #include "wwstring.h"
- #include "editorchunkids.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // VisPointDefinitionClass
- //
- //////////////////////////////////////////////////////////////////////////////////
- class VisPointDefinitionClass : public DefinitionClass
- {
- public:
- /////////////////////////////////////////////////////////////////////
- // Editable interface requirements
- /////////////////////////////////////////////////////////////////////
- DECLARE_EDITABLE(VisPointDefinitionClass, DefinitionClass);
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- VisPointDefinitionClass (void);
- virtual ~VisPointDefinitionClass (void);
- // From DefinitionClass
- virtual uint32 Get_Class_ID (void) const { return CLASSID_VIS_POINT_DEF; }
- // From PersistClass
- virtual const PersistFactoryClass & Get_Factory (void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- virtual PersistClass * Create (void) const;
- private:
- };
- #endif //__VIS_POINT_DEFINITION_H
|