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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/WaypathNode.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 5/11/01 8:59a $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __WAYPATH_NODE_H
- #define __WAYPATH_NODE_H
- #include "node.h"
- #include "vector.h"
- #include "vector3.h"
- #include "icons.h"
- #include "decophys.h"
- #include "waypointnode.h"
- #include "waypath.h"
- ////////////////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////////////////
- class PresetClass;
- class SegmentedLineClass;
- class WaypathClass;
- ////////////////////////////////////////////////////////////////////////////
- //
- // WaypathNodeClass
- //
- ////////////////////////////////////////////////////////////////////////////
- class WaypathNodeClass : public NodeClass
- {
- public:
-
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////
- WaypathNodeClass (PresetClass *preset = NULL);
- WaypathNodeClass (const WaypathNodeClass &src);
- ~WaypathNodeClass (void);
- //////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////
- const WaypathNodeClass &operator= (const WaypathNodeClass &src);
- //////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////
- //
- // From PersistClass
- //
- const PersistFactoryClass & Get_Factory (void) const;
- void On_Post_Load (void);
- //
- // RTTI
- //
- WaypathNodeClass *As_WaypathNodeClass (void) { return this; }
-
- //
- // From NodeClass
- //
- void Initialize (void);
- NodeClass * Clone (void) { return new WaypathNodeClass (*this); }
- NODE_TYPE Get_Type (void) const { return NODE_TYPE_WAYPATH; }
- int Get_Icon_Index (void) const { return WAYPATH_ICON; }
- PhysClass * Peek_Physics_Obj (void) const { return m_PhysObj; }
- bool Is_Static (void) const { return false; }
- bool Show_Settings_Dialog (void);
- bool Can_Be_Rotated_Freely (void) const { return true; }
- void Set_Transform (const Matrix3D &tm);
- void Add_To_Scene (void);
- void Remove_From_Scene (void);
- void Hide (bool hide);
- void On_Delete (void);
- void On_Restore (void);
- int Get_Sub_Node_Count (void) const { return Get_Point_Count (); }
- NodeClass * Get_Sub_Node (int index) { return m_PointList[index]; }
- //
- // Export methods
- //
- void Pre_Export (void);
- void Post_Export (void);
- // From PersistClass
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- //
- // WaypathNodeClass specific
- //
- int Add_Point (const Vector3 &point);
- void Insert_Point (int index, const Vector3 &point);
- void Delete_Point (int index);
- int Find_Index (WaypointNodeClass *waypoint);
- void On_Point_Moved (int index, const Vector3 &new_pos);
- int Get_Point_Count (void) const;
- void Get_Point (int index, Vector3 &point);
- void Get_Point (int index, WaypointNodeClass **waypoint);
- void Update_Line (void);
-
- void Set_Flags (int flags);
- void Set_Flag (int flag, bool onoff);
- bool Get_Flag (int flag);
- //////////////////////////////////////////////////////////////////
- // Public flags
- //////////////////////////////////////////////////////////////////
- typedef enum
- {
- FLAG_TWO_WAY = WaypathClass::FLAG_TWO_WAY,
- FLAG_LOOPING = WaypathClass::FLAG_LOOPING,
- FLAG_HUMAN = WaypathClass::FLAG_HUMAN,
- FLAG_GROUND_VEHICLE = WaypathClass::FLAG_GROUND_VEHICLE,
- FLAG_FLYING_VEHICLE = WaypathClass::FLAG_FLYING_VEHICLE,
- FLAG_INNATE_PATHFIND = WaypathClass::FLAG_INNATE_PATHFIND
- } FLAGS;
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
-
- //
- // Save/load methods
- //
- bool Load_Variables (ChunkLoadClass &cload);
- //
- // Misc utility methods
- //
- void Free_Waypoints (void);
- SegmentedLineClass * Peek_Line (void);
- WaypointNodeClass * Create_Waypoint (const Vector3 &point);
- //////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////
- DecorationPhysClass * m_PhysObj;
- DynamicVectorClass<WaypointNodeClass *> m_PointList;
- int m_Flags;
- WaypathClass * m_RuntimeWaypath;
- bool m_HasLoadCompleted;
- DynamicVectorClass<WaypointNodeClass *> m_OldStylePointList;
- };
- //////////////////////////////////////////////////////////////////
- // Get_Point_Count
- //////////////////////////////////////////////////////////////////
- inline int
- WaypathNodeClass::Get_Point_Count (void) const
- {
- return m_PointList.Count ();
- }
- //////////////////////////////////////////////////////////////////
- // Get_Point
- //////////////////////////////////////////////////////////////////
- inline void
- WaypathNodeClass::Get_Point (int index, Vector3 &point)
- {
- if (index >= 0 && index < m_PointList.Count ()) {
- point = m_PointList[index]->Get_Position ();
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////
- // Get_Point
- //////////////////////////////////////////////////////////////////
- inline void
- WaypathNodeClass::Get_Point (int index, WaypointNodeClass **waypoint)
- {
- if (index >= 0 && index < m_PointList.Count ()) {
- (*waypoint) = m_PointList[index];
- }
- return ;
- }
- #endif //__WAYPATH_NODE_H
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