WaypointLine.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/WaypointLine.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/18/99 11:05a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __WAYPOINT_LINE_H
  39. #define __WAYPOINT_LINE_H
  40. #include "Line3D.H"
  41. ///////////////////////////////////////////////////////////////////////////////
  42. //
  43. // WaypointLineClass
  44. //
  45. class WaypointLineClass : public EditorPhysClass
  46. {
  47. public:
  48. ////////////////////////////////////////////////////////
  49. //
  50. // Public contsructors/destructors
  51. //
  52. WaypointLineClass (void)
  53. : m_StartPos (0, 0, 0),
  54. m_EndPos (1, 1, 1),
  55. EditorPhysClass () { m_pLine = new Line3DClass (Vector3 (0,0,0), Vector3 (1,1,1), 0.08F, 0.0F, 0.8F, 0.0F); Set_Model (m_pLine); }
  56. virtual ~WaypointLineClass (void) { MEMBER_RELEASE (m_pLine); }
  57. ////////////////////////////////////////////////////////
  58. //
  59. // Public methods
  60. //
  61. // Used to reset the position of the line
  62. void Reset (const Vector3 &start, const Vector3 &end) { m_StartPos = start; m_EndPos = end; m_pLine->Reset (start, end, 0.08F); }
  63. void Reset_Start (const Vector3 &start) { m_StartPos = start; m_pLine->Reset (m_StartPos, m_EndPos, 0.08F); }
  64. void Reset_End (const Vector3 &end) { m_EndPos = end; m_pLine->Reset (m_StartPos, m_EndPos, 0.08F); }
  65. private:
  66. ////////////////////////////////////////////////////////
  67. //
  68. // Private member data
  69. //
  70. Vector3 m_StartPos;
  71. Vector3 m_EndPos;
  72. Line3DClass *m_pLine;
  73. };
  74. #endif //__WAYPOINT_LINE_H