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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/WaypointNode.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 2/08/01 10:15a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __WAYPOINT_NODE_H
- #define __WAYPOINT_NODE_H
- #include "node.h"
- #include "vector.h"
- #include "icons.h"
- #include "decophys.h"
- // Forward declarations
- class PresetClass;
- class WaypathNodeClass;
- ////////////////////////////////////////////////////////////////////////////
- //
- // WaypointNodeClass
- //
- ////////////////////////////////////////////////////////////////////////////
- class WaypointNodeClass : public NodeClass
- {
- public:
- //////////////////////////////////////////////////////////////////
- // Public flags
- //////////////////////////////////////////////////////////////////
- typedef enum
- {
- FLAG_REQUIRES_JUMP = 0x00000001,
- } FLAGS;
- typedef enum
- {
- MODEL_START_PT = 1,
- MODEL_MIDDLE_PT,
- MODEL_END_PT,
- } MODEL;
-
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////
- WaypointNodeClass (PresetClass *preset = NULL);
- WaypointNodeClass (const WaypointNodeClass &src);
- ~WaypointNodeClass (void);
- //////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////
- const WaypointNodeClass &operator= (const WaypointNodeClass &src);
- //////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////
- //
- // From PersistClass
- //
- virtual const PersistFactoryClass & Get_Factory (void) const;
- //
- // RTTI
- //
- WaypointNodeClass *As_WaypointNodeClass (void) { return this; }
-
- //
- // From NodeClass
- //
- void Initialize (void);
- NodeClass * Clone (void) { return new WaypointNodeClass (*this); }
- NODE_TYPE Get_Type (void) const { return NODE_TYPE_WAYPOINT; }
- int Get_Icon_Index (void) const { return WAYPATH_ICON; }
- PhysClass * Peek_Physics_Obj (void) const { return m_PhysObj; }
- bool Is_Static (void) const { return false; }
- bool Show_Settings_Dialog (void);
- bool Can_Be_Rotated_Freely (void) const { return false; }
- void On_Transform (void);
- void On_Translate (void);
- void On_Delete (void);
- //
- // Export methods
- //
- void Pre_Export (void);
- void Post_Export (void);
- // From PersistClass
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- //
- // WaypointNodeClass specific
- //
- WaypathNodeClass *Peek_Waypath (void) const;
- void Set_Waypath (WaypathNodeClass *waypath);
- void Set_Model (WaypointNodeClass::MODEL model);
- void Set_Flags (int flags);
- void Set_Flag (int flag, bool onoff);
- bool Get_Flag (int flag);
- float Get_Speed (void) const;
- void Set_Speed (float speed);
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
-
- //
- // Save/load methods
- //
- bool Load_Variables (ChunkLoadClass &cload);
- //
- // Model methods
- //
- void Update_Model (void);
- //
- // Parent methods
- //
- void Parent_Set_Transform (const Matrix3D &tm);
- void Parent_Set_Position (const Vector3 &pos);
- //////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////
- DecorationPhysClass * m_PhysObj;
- WaypathNodeClass * m_Waypath;
- float m_Speed;
- int m_Flags;
- MODEL m_ModelType;
- //////////////////////////////////////////////////////////////////
- // Friends
- //////////////////////////////////////////////////////////////////
- friend class WaypathNodeClass;
- };
- //////////////////////////////////////////////////////////////////
- // Set_Waypath
- //////////////////////////////////////////////////////////////////
- inline void
- WaypointNodeClass::Set_Waypath (WaypathNodeClass *waypath)
- {
- m_Waypath = waypath;
- }
- //////////////////////////////////////////////////////////////////
- // Peek_Waypath
- //////////////////////////////////////////////////////////////////
- inline WaypathNodeClass *
- WaypointNodeClass::Peek_Waypath (void) const
- {
- return m_Waypath;
- }
- //////////////////////////////////////////////////////////////////
- // Get_Speed
- //////////////////////////////////////////////////////////////////
- inline float
- WaypointNodeClass::Get_Speed (void) const
- {
- return m_Speed;
- }
- //////////////////////////////////////////////////////////////////
- // Set_Speed
- //////////////////////////////////////////////////////////////////
- inline void
- WaypointNodeClass::Set_Speed (float speed)
- {
- m_Speed = speed;
- return ;
- }
- #endif //__WAYPOINT_NODE_H
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