WeatherPropPage.cpp 17 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // WeatherPropPage.cpp : implementation file
  19. //
  20. #include "stdafx.h"
  21. #include "weatherproppage.h"
  22. #include "backgroundmgr.h"
  23. #include "leveledit.h"
  24. #include "sceneeditor.h"
  25. #include "phys.h"
  26. #include "utils.h"
  27. #include "weathermgr.h"
  28. #include "colorpickerdialogclass.h"
  29. #ifdef _DEBUG
  30. #define new DEBUG_NEW
  31. #undef THIS_FILE
  32. static char THIS_FILE[] = __FILE__;
  33. #endif
  34. // Defines.
  35. #define SLIDER_RESOLUTION 100
  36. #define SPINNER_RESOLUTION 100
  37. /////////////////////////////////////////////////////////////////////////////
  38. // WeatherPropPageClass property page
  39. IMPLEMENT_DYNCREATE(WeatherPropPageClass, CPropertyPage)
  40. WeatherPropPageClass::WeatherPropPageClass() : CPropertyPage(WeatherPropPageClass::IDD)
  41. {
  42. //{{AFX_DATA_INIT(WeatherPropPageClass)
  43. //}}AFX_DATA_INIT
  44. }
  45. WeatherPropPageClass::~WeatherPropPageClass()
  46. {
  47. }
  48. void WeatherPropPageClass::DoDataExchange(CDataExchange* pDX)
  49. {
  50. CPropertyPage::DoDataExchange(pDX);
  51. //{{AFX_DATA_MAP(WeatherPropPageClass)
  52. DDX_Control(pDX, IDC_WIND_VARIABILITY, WindVariabilitySlider);
  53. DDX_Control(pDX, IDC_WIND_HEADING, WindHeadingSlider);
  54. DDX_Control(pDX, IDC_WIND_SPEED_SPIN, WindSpeedSpin);
  55. DDX_Control(pDX, IDC_PRECIPITATION_DENSITY_SPIN, PrecipitationDensitySpin);
  56. DDX_Control(pDX, IDC_LIGHTNING_DISTRIBUTION, LightningDistributionSlider);
  57. DDX_Control(pDX, IDC_LIGHTNING_END_DISTANCE, LightningEndDistanceSlider);
  58. DDX_Control(pDX, IDC_LIGHTNING_HEADING, LightningHeadingSlider);
  59. DDX_Control(pDX, IDC_LIGHTNING_START_DISTANCE, LightningStartDistanceSlider);
  60. DDX_Control(pDX, IDC_LIGHTNING_INTENSITY, LightningIntensitySlider);
  61. DDX_Control(pDX, IDC_FOG_START_SPIN, FogStartSpin);
  62. DDX_Control(pDX, IDC_FOG_END_SPIN, FogEndSpin);
  63. //}}AFX_DATA_MAP
  64. }
  65. BEGIN_MESSAGE_MAP(WeatherPropPageClass, CPropertyPage)
  66. //{{AFX_MSG_MAP(WeatherPropPageClass)
  67. ON_BN_CLICKED(IDC_FOG_CHECK, OnFogCheck)
  68. ON_BN_CLICKED(IDC_FOG_COLOR, OnFogColor)
  69. ON_WM_DRAWITEM()
  70. ON_WM_HSCROLL()
  71. ON_BN_CLICKED(IDC_PRECIPITATION_NONE, OnPrecipitationNone)
  72. ON_BN_CLICKED(IDC_PRECIPITATION_RAIN, OnPrecipitationRain)
  73. ON_BN_CLICKED(IDC_PRECIPITATION_SNOW, OnPrecipitationSnow)
  74. ON_BN_CLICKED(IDC_PRECIPITATION_ASH, OnPrecipitationAsh)
  75. ON_BN_CLICKED(IDC_LIGHTNING_NONE, OnLightningNone)
  76. ON_BN_CLICKED(IDC_LIGHTNING_LIGHTNING, OnLightningLightning)
  77. ON_BN_CLICKED(IDC_LIGHTNING_WAR_BLITZ, OnLightningWarBlitz)
  78. //}}AFX_MSG_MAP
  79. END_MESSAGE_MAP()
  80. /////////////////////////////////////////////////////////////////////////////
  81. // WeatherPropPageClass message handlers
  82. BOOL WeatherPropPageClass::OnInitDialog()
  83. {
  84. const int fogstartmax = 1000;
  85. const int fogendmax = 5000;
  86. const int precipitationdensitymax = 100;
  87. const int windspeedmax = 100;
  88. float fogstart, fogend;
  89. float lightningintensity, lightningstartdistance, lightningenddistance, lightningheading, lightningdistribution;
  90. float windheading, windspeed, windvariability;
  91. float precipitationdensity;
  92. CPropertyPage::OnInitDialog();
  93. Make_Edit_Float_Ctrl (PrecipitationDensitySpin.GetBuddy()->m_hWnd);
  94. Make_Edit_Float_Ctrl (WindSpeedSpin.GetBuddy()->m_hWnd);
  95. // Load the fog settings into the dialog controls.
  96. // CheckDlgButton (IDC_FOG_CHECK, ::Get_Scene_Editor()->Get_Fog_Enable());
  97. CheckDlgButton (IDC_FOG_CHECK, WeatherMgrClass::Get_Fog_Enable());
  98. OnFogCheck();
  99. FogColor = ::Get_Scene_Editor()->Get_Fog_Color();
  100. // ::Get_Scene_Editor ()->Get_Fog_Range (&fogstart, &fogend);
  101. WeatherMgrClass::Get_Fog_Range (fogstart, fogend);
  102. FogStartSpin.SetRange (0, fogstartmax);
  103. FogEndSpin.SetRange (0, fogendmax);
  104. FogStartSpin.SetPos (fogstart);
  105. FogEndSpin.SetPos (fogend);
  106. // Load the lightning/war-blitz settings into the dialog controls.
  107. BackgroundMgrClass::Get_Lightning (lightningintensity, lightningstartdistance, lightningenddistance, lightningheading, lightningdistribution);
  108. if (lightningintensity > 0.0f) {
  109. OnLightningLightning();
  110. } else {
  111. BackgroundMgrClass::Get_War_Blitz (lightningintensity, lightningstartdistance, lightningenddistance, lightningheading, lightningdistribution);
  112. if (lightningintensity > 0.0f) {
  113. OnLightningWarBlitz();
  114. } else {
  115. OnLightningNone();
  116. }
  117. }
  118. LightningIntensitySlider.SetRange (0, SLIDER_RESOLUTION);
  119. LightningIntensitySlider.SetPos (WWMath::Float_To_Long (lightningintensity * SLIDER_RESOLUTION));
  120. LightningStartDistanceSlider.SetRange (0, SLIDER_RESOLUTION);
  121. LightningStartDistanceSlider.SetPos (WWMath::Float_To_Long (lightningstartdistance * SLIDER_RESOLUTION));
  122. LightningEndDistanceSlider.SetRange (0, SLIDER_RESOLUTION);
  123. LightningEndDistanceSlider.SetPos (WWMath::Float_To_Long (lightningenddistance * SLIDER_RESOLUTION));
  124. LightningHeadingSlider.SetRange (0, 359);
  125. LightningHeadingSlider.SetPos (WWMath::Float_To_Long (lightningheading));
  126. LightningDistributionSlider.SetRange (0, SLIDER_RESOLUTION);
  127. LightningDistributionSlider.SetPos (WWMath::Float_To_Long (lightningdistribution * SLIDER_RESOLUTION));
  128. Update_Lightning_Values();
  129. // Load the precipitation settings into the dialog controls.
  130. WeatherMgrClass::Get_Precipitation (WeatherMgrClass::PRECIPITATION_RAIN, precipitationdensity);
  131. if (precipitationdensity > 0.0f) {
  132. OnPrecipitationRain();
  133. } else {
  134. WeatherMgrClass::Get_Precipitation (WeatherMgrClass::PRECIPITATION_SNOW, precipitationdensity);
  135. if (precipitationdensity > 0.0f) {
  136. OnPrecipitationSnow();
  137. } else {
  138. WeatherMgrClass::Get_Precipitation (WeatherMgrClass::PRECIPITATION_ASH, precipitationdensity);
  139. if (precipitationdensity > 0.0f) {
  140. OnPrecipitationAsh();
  141. } else {
  142. OnPrecipitationNone();
  143. }
  144. }
  145. }
  146. PrecipitationDensitySpin.SetRange (0, precipitationdensitymax * SPINNER_RESOLUTION);
  147. SetWindowFloat (PrecipitationDensitySpin.GetBuddy()->m_hWnd, precipitationdensity);
  148. // Load the wind settings into the dialog controls.
  149. WeatherMgrClass::Get_Wind (windheading, windspeed, windvariability);
  150. WindHeadingSlider.SetRange (0, 359);
  151. WindHeadingSlider.SetPos (WWMath::Float_To_Long (windheading));
  152. WindSpeedSpin.SetRange (0, windspeedmax * SPINNER_RESOLUTION);
  153. SetWindowFloat (WindSpeedSpin.GetBuddy()->m_hWnd, windspeed);
  154. WindVariabilitySlider.SetRange (0, SLIDER_RESOLUTION);
  155. WindVariabilitySlider.SetPos (WWMath::Float_To_Long (windvariability * SLIDER_RESOLUTION));
  156. Update_Wind_Values();
  157. return TRUE; // return TRUE unless you set the focus to a control
  158. // EXCEPTION: OCX Property Pages should return FALSE
  159. }
  160. void WeatherPropPageClass::OnFogCheck()
  161. {
  162. bool enabled = (IsDlgButtonChecked (IDC_FOG_CHECK) == 1);
  163. // Enable/disable fog controls.
  164. FogStartSpin.EnableWindow (enabled);
  165. FogEndSpin.EnableWindow (enabled);
  166. // Fog colors are now under programmatic control. Don't let the user edit this.
  167. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_FOG_COLOR), false);
  168. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_FOG_START_EDIT), enabled);
  169. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_FOG_END_EDIT), enabled);
  170. }
  171. void WeatherPropPageClass::OnFogColor()
  172. {
  173. int red, green, blue;
  174. red = MIN (UCHAR_MAX, FogColor.X * ((float) (UCHAR_MAX + 1)));
  175. green = MIN (UCHAR_MAX, FogColor.Y * ((float) (UCHAR_MAX + 1)));
  176. blue = MIN (UCHAR_MAX, FogColor.Z * ((float) (UCHAR_MAX + 1)));
  177. if (::Show_Color_Picker (&red, &green, &blue)) {
  178. const float ooucharmaxplusone = 1.0f / (UCHAR_MAX + 1);
  179. FogColor.Set ((red + 0.5f) * ooucharmaxplusone, (green + 0.5f) * ooucharmaxplusone, (blue + 0.5f) * ooucharmaxplusone);
  180. // Repaint the fog color button.
  181. ::InvalidateRect (::GetDlgItem (m_hWnd, IDC_FOG_COLOR), NULL, TRUE);
  182. }
  183. }
  184. void WeatherPropPageClass::OnDrawItem (int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct)
  185. {
  186. Vector3 color;
  187. UINT state = DFCS_BUTTONPUSH | DFCS_ADJUSTRECT;
  188. CRect rect = lpDrawItemStruct->rcItem;
  189. CDC dc;
  190. int r, g, b;
  191. color = FogColor;
  192. // Determine what state to draw the button in (pushed or normal).
  193. if (lpDrawItemStruct->itemState & ODS_SELECTED) {
  194. state |= DFCS_PUSHED;
  195. }
  196. // Draw the button's outline.
  197. ::DrawFrameControl (lpDrawItemStruct->hDC, rect, DFC_BUTTON, state);
  198. // Fill the button with the appropriate color.
  199. dc.Attach (lpDrawItemStruct->hDC);
  200. r = MIN (UCHAR_MAX, FogColor.X * ((float) (UCHAR_MAX + 1)));
  201. g = MIN (UCHAR_MAX, FogColor.Y * ((float) (UCHAR_MAX + 1)));
  202. b = MIN (UCHAR_MAX, FogColor.Z * ((float) (UCHAR_MAX + 1)));
  203. dc.FillSolidRect (&rect, RGB (r, g, b));
  204. dc.Detach();
  205. // Draw the focus rectangle (if necessary).
  206. if (lpDrawItemStruct->itemState & ODS_FOCUS) {
  207. ::DrawFocusRect (lpDrawItemStruct->hDC, &rect);
  208. }
  209. CPropertyPage::OnDrawItem (nIDCtl, lpDrawItemStruct);
  210. }
  211. void WeatherPropPageClass::OnLightningNone()
  212. {
  213. CheckDlgButton (IDC_LIGHTNING_NONE, 1);
  214. CheckDlgButton (IDC_LIGHTNING_LIGHTNING, 0);
  215. CheckDlgButton (IDC_LIGHTNING_WAR_BLITZ, 0);
  216. Enable_Lightning_Controls (false);
  217. }
  218. void WeatherPropPageClass::OnLightningLightning()
  219. {
  220. CheckDlgButton (IDC_LIGHTNING_NONE, 0);
  221. CheckDlgButton (IDC_LIGHTNING_LIGHTNING, 1);
  222. CheckDlgButton (IDC_LIGHTNING_WAR_BLITZ, 0);
  223. Enable_Lightning_Controls (true);
  224. }
  225. void WeatherPropPageClass::OnLightningWarBlitz()
  226. {
  227. CheckDlgButton (IDC_LIGHTNING_NONE, 0);
  228. CheckDlgButton (IDC_LIGHTNING_LIGHTNING, 0);
  229. CheckDlgButton (IDC_LIGHTNING_WAR_BLITZ, 1);
  230. Enable_Lightning_Controls (true);
  231. }
  232. void WeatherPropPageClass::Enable_Lightning_Controls (bool enable)
  233. {
  234. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_INTENSITY), enable);
  235. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_INTENSITY_VALUE), enable);
  236. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_START_DISTANCE), enable);
  237. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_START_DISTANCE_VALUE), enable);
  238. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_END_DISTANCE), enable);
  239. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_END_DISTANCE_VALUE), enable);
  240. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_HEADING), enable);
  241. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_HEADING_VALUE), enable);
  242. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_DISTRIBUTION), enable);
  243. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_LIGHTNING_DISTRIBUTION_VALUE), enable);
  244. }
  245. void WeatherPropPageClass::OnPrecipitationNone()
  246. {
  247. CheckDlgButton (IDC_PRECIPITATION_NONE, 1);
  248. CheckDlgButton (IDC_PRECIPITATION_RAIN, 0);
  249. CheckDlgButton (IDC_PRECIPITATION_SNOW, 0);
  250. CheckDlgButton (IDC_PRECIPITATION_ASH, 0);
  251. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_PRECIPITATION_DENSITY_EDIT), false);
  252. }
  253. void WeatherPropPageClass::OnPrecipitationRain()
  254. {
  255. CheckDlgButton (IDC_PRECIPITATION_NONE, 0);
  256. CheckDlgButton (IDC_PRECIPITATION_RAIN, 1);
  257. CheckDlgButton (IDC_PRECIPITATION_SNOW, 0);
  258. CheckDlgButton (IDC_PRECIPITATION_ASH, 0);
  259. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_PRECIPITATION_DENSITY_EDIT), true);
  260. }
  261. void WeatherPropPageClass::OnPrecipitationSnow()
  262. {
  263. CheckDlgButton (IDC_PRECIPITATION_NONE, 0);
  264. CheckDlgButton (IDC_PRECIPITATION_RAIN, 0);
  265. CheckDlgButton (IDC_PRECIPITATION_SNOW, 1);
  266. CheckDlgButton (IDC_PRECIPITATION_ASH, 0);
  267. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_PRECIPITATION_DENSITY_EDIT), true);
  268. }
  269. void WeatherPropPageClass::OnPrecipitationAsh()
  270. {
  271. CheckDlgButton (IDC_PRECIPITATION_NONE, 0);
  272. CheckDlgButton (IDC_PRECIPITATION_RAIN, 0);
  273. CheckDlgButton (IDC_PRECIPITATION_SNOW, 0);
  274. CheckDlgButton (IDC_PRECIPITATION_ASH, 1);
  275. ::EnableWindow (::GetDlgItem (m_hWnd, IDC_PRECIPITATION_DENSITY_EDIT), true);
  276. }
  277. void WeatherPropPageClass::OnHScroll (UINT sbcode, UINT pos, CScrollBar *scrollbar)
  278. {
  279. Update_Lightning_Values();
  280. Update_Wind_Values();
  281. CPropertyPage::OnHScroll (sbcode, pos, scrollbar);
  282. }
  283. void WeatherPropPageClass::Update_Lightning_Values()
  284. {
  285. const unsigned buffersize = 10;
  286. const float oosliderresolution = 1.0f / SLIDER_RESOLUTION;
  287. char buffer [buffersize];
  288. buffer [buffersize - 1] = '\0';
  289. _snprintf (buffer, buffersize - 1, "%.2f", LightningIntensitySlider.GetPos() * oosliderresolution);
  290. GetDlgItem (IDC_LIGHTNING_INTENSITY_VALUE)->SetWindowText (buffer);
  291. _snprintf (buffer, buffersize - 1, "%.2f", LightningStartDistanceSlider.GetPos() * oosliderresolution);
  292. GetDlgItem (IDC_LIGHTNING_START_DISTANCE_VALUE)->SetWindowText (buffer);
  293. _snprintf (buffer, buffersize - 1, "%.2f", LightningEndDistanceSlider.GetPos() * oosliderresolution);
  294. GetDlgItem (IDC_LIGHTNING_END_DISTANCE_VALUE)->SetWindowText (buffer);
  295. _snprintf (buffer, buffersize - 1, "%.2f", (float) LightningHeadingSlider.GetPos());
  296. GetDlgItem (IDC_LIGHTNING_HEADING_VALUE)->SetWindowText (buffer);
  297. _snprintf (buffer, buffersize - 1, "%.2f", LightningDistributionSlider.GetPos() * oosliderresolution);
  298. GetDlgItem (IDC_LIGHTNING_DISTRIBUTION_VALUE)->SetWindowText (buffer);
  299. }
  300. void WeatherPropPageClass::Update_Wind_Values()
  301. {
  302. const unsigned buffersize = 10;
  303. const float oosliderresolution = 1.0f / SLIDER_RESOLUTION;
  304. char buffer [buffersize];
  305. buffer [buffersize - 1] = '\0';
  306. _snprintf (buffer, buffersize - 1, "%.2f", (float) WindHeadingSlider.GetPos());
  307. GetDlgItem (IDC_WIND_HEADING_VALUE)->SetWindowText (buffer);
  308. _snprintf (buffer, buffersize - 1, "%.2f", WindVariabilitySlider.GetPos() * oosliderresolution);
  309. GetDlgItem (IDC_WIND_VARIABILITY_VALUE)->SetWindowText (buffer);
  310. }
  311. void WeatherPropPageClass::OnOK()
  312. {
  313. const float oosliderresolution = 1.0f / SLIDER_RESOLUTION;
  314. float lightningintensity, lightningstartdistance, lightningenddistance, lightningheading, lightningdistribution;
  315. float windheading, windspeed, windvariability;
  316. float precipitationdensity;
  317. // Configure fog system.
  318. // ::Get_Scene_Editor()->Set_Fog_Enable (IsDlgButtonChecked (IDC_FOG_CHECK) == 1);
  319. WeatherMgrClass::Set_Fog_Enable (IsDlgButtonChecked (IDC_FOG_CHECK) == 1);
  320. ::Get_Scene_Editor()->Set_Fog_Color (FogColor);
  321. // ::Get_Scene_Editor()->Set_Fog_Range (FogStartSpin.GetPos(), FogEndSpin.GetPos());
  322. WeatherMgrClass::Set_Fog_Range (FogStartSpin.GetPos(), FogEndSpin.GetPos());
  323. // Configure lightning/war-blitz.
  324. lightningintensity = LightningIntensitySlider.GetPos() * oosliderresolution;
  325. lightningstartdistance = LightningStartDistanceSlider.GetPos() * oosliderresolution;
  326. lightningenddistance = LightningEndDistanceSlider.GetPos() * oosliderresolution;
  327. lightningheading = (float) LightningHeadingSlider.GetPos();
  328. lightningdistribution = LightningDistributionSlider.GetPos() * oosliderresolution;
  329. if (IsDlgButtonChecked (IDC_LIGHTNING_NONE) == 1) {
  330. BackgroundMgrClass::Set_Lightning_Intensity (0.0f);
  331. BackgroundMgrClass::Set_War_Blitz (0.0f);
  332. } else {
  333. if (IsDlgButtonChecked (IDC_LIGHTNING_LIGHTNING) == 1) {
  334. BackgroundMgrClass::Set_Lightning (lightningintensity, lightningstartdistance, lightningenddistance, lightningheading, lightningdistribution);
  335. BackgroundMgrClass::Set_War_Blitz (0.0f);
  336. } else {
  337. WWASSERT (IsDlgButtonChecked (IDC_LIGHTNING_WAR_BLITZ) == 1);
  338. BackgroundMgrClass::Set_Lightning_Intensity (0.0f);
  339. BackgroundMgrClass::Set_War_Blitz (lightningintensity, lightningstartdistance, lightningenddistance, lightningheading, lightningdistribution);
  340. }
  341. }
  342. // Configure wind.
  343. windheading = WindHeadingSlider.GetPos();
  344. windspeed = GetWindowFloat (WindSpeedSpin.GetBuddy()->m_hWnd, true);
  345. windvariability = WindVariabilitySlider.GetPos() * oosliderresolution;
  346. WeatherMgrClass::Set_Wind (windheading, windspeed, windvariability);
  347. // Configure precipitation.
  348. precipitationdensity = GetWindowFloat (PrecipitationDensitySpin.GetBuddy()->m_hWnd, true);
  349. if (IsDlgButtonChecked (IDC_PRECIPITATION_NONE) == 1) {
  350. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_RAIN, 0.0f);
  351. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_SNOW, 0.0f);
  352. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_ASH, 0.0f);
  353. } else {
  354. if (IsDlgButtonChecked (IDC_PRECIPITATION_RAIN) == 1) {
  355. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_RAIN, precipitationdensity);
  356. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_SNOW, 0.0f);
  357. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_ASH, 0.0f);
  358. } else {
  359. if (IsDlgButtonChecked (IDC_PRECIPITATION_SNOW) == 1) {
  360. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_RAIN, 0.0f);
  361. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_SNOW, precipitationdensity);
  362. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_ASH, 0.0f);
  363. } else {
  364. WWASSERT (IsDlgButtonChecked (IDC_PRECIPITATION_ASH) == 1);
  365. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_RAIN, 0.0f);
  366. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_SNOW, 0.0f);
  367. WeatherMgrClass::Set_Precipitation (WeatherMgrClass::PRECIPITATION_ASH, precipitationdensity);
  368. }
  369. }
  370. }
  371. CPropertyPage::OnOK();
  372. }