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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/ZoneNode.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/09/00 1:11p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __ZONE_NODE_H
- #define __ZONE_NODE_H
- #include "objectnode.h"
- #include "icons.h"
- #include "spawn.h"
- #include "GrabHandles.h"
- // Forward declarations
- class PresetClass;
- class ScriptZoneGameObj;
- ////////////////////////////////////////////////////////////////////////////
- //
- // ZoneNodeClass
- //
- ////////////////////////////////////////////////////////////////////////////
- class ZoneNodeClass : public ObjectNodeClass
- {
- public:
-
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////
- ZoneNodeClass (PresetClass *preset = NULL);
- ZoneNodeClass (const ZoneNodeClass &src);
- ~ZoneNodeClass (void);
- //////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////
- const ZoneNodeClass &operator= (const ZoneNodeClass &src);
- //////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////
- //
- // From PersistClass
- //
- virtual const PersistFactoryClass & Get_Factory (void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
-
- // From NodeClass
- NodeClass * Clone (void) { return new ZoneNodeClass (*this); }
- void Initialize (void);
- NODE_TYPE Get_Type (void) const { return NODE_TYPE_ZONE; }
- int Get_Icon_Index (void) const { return ZONE_ICON; }
- PhysClass * Peek_Physics_Obj (void) const;
- bool Is_Static (void) const { return false; }
- void Hide (bool hide);
- //
- // Scene methods
- //
- void Add_To_Scene (void);
- void Remove_From_Scene (void);
- //
- // Notifications
- //
- void On_Rotate (void);
- void On_Translate (void);
- void On_Transform (void);
- //
- // Export methods
- //
- void Pre_Export (void);
- void Post_Export (void);
- //
- // Zone edit methods
- //
- void On_Vertex_Drag_Begin (int vertex_index);
- void On_Vertex_Drag (int vertex_index, POINT point);
- //
- // ZoneNodeClass specific
- //
- Box3DClass * Get_Box (void);
- ScriptZoneGameObj * Get_Zone_Obj (void) const { return (ScriptZoneGameObj *)m_GameObj; }
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
- void Update_Zone_Obj (void);
- private:
- //////////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////////
- Box3DPhysClass * m_PhysObj;
- GrabHandlesClass m_GrabHandles;
- Vector3 m_FirstPoint;
- Vector3 m_CachedSize;
- };
- //////////////////////////////////////////////////////////////////
- // Peek_Physics_Obj
- //////////////////////////////////////////////////////////////////
- inline PhysClass *
- ZoneNodeClass::Peek_Physics_Obj (void) const
- {
- return m_PhysObj;
- }
- //////////////////////////////////////////////////////////////////
- // On_Rotate
- //////////////////////////////////////////////////////////////////
- inline void
- ZoneNodeClass::On_Rotate (void)
- {
- if (m_IsInScene) {
- m_GrabHandles.Position_Around_Node (this);
- }
- Update_Zone_Obj ();
- NodeClass::On_Rotate ();
- return ;
- }
- //////////////////////////////////////////////////////////////////
- // On_Translate
- //////////////////////////////////////////////////////////////////
- inline void
- ZoneNodeClass::On_Translate (void)
- {
- if (m_IsInScene) {
- m_GrabHandles.Position_Around_Node (this);
- }
- Update_Zone_Obj ();
- NodeClass::On_Translate ();
- return ;
- }
- //////////////////////////////////////////////////////////////////
- // On_Transform
- //////////////////////////////////////////////////////////////////
- inline void
- ZoneNodeClass::On_Transform (void)
- {
- if (m_IsInScene) {
- m_GrabHandles.Position_Around_Node (this);
- }
- Update_Zone_Obj ();
- NodeClass::On_Transform ();
- return ;
- }
- //////////////////////////////////////////////////////////////////
- // Get_Box
- //////////////////////////////////////////////////////////////////
- inline Box3DClass *
- ZoneNodeClass::Get_Box (void)
- {
- Box3DClass *box = NULL;
- if (m_PhysObj != NULL) {
- box = m_PhysObj->Get_Box ();
- }
- return box;
- }
- #endif //__ZONE_NODE_H
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