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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : leveledit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/assetdatabase.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/29/02 4:31p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __ASSETDATABASE_H
- #define __ASSETDATABASE_H
- //////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////
- class StringClass;
- class FileClass;
- //////////////////////////////////////////////////////////////////////
- //
- // AssetDatabaseClass
- //
- //////////////////////////////////////////////////////////////////////
- class AssetDatabaseClass
- {
- public:
- ///////////////////////////////////////////////////////////////////
- // Public data types
- ///////////////////////////////////////////////////////////////////
- typedef enum
- {
- UNKNOWN = -1,
- CHECKED_OUT_TO_ME = 0,
- CHECKED_OUT,
- NOT_CHECKED_OUT
- } FILE_STATUS;
- ///////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////////////////////
- AssetDatabaseClass (void) {}
- virtual ~AssetDatabaseClass (void) {}
- ///////////////////////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////////////////////
-
- //
- // Database methods
- //
- virtual bool Open_Database (LPCTSTR ini_filename, LPCTSTR username = NULL, LPCTSTR password = NULL) = 0;
-
- //
- // File manipulation methods
- //
- virtual bool Add_File (LPCTSTR local_filename, LPCTSTR comment = NULL) = 0;
- virtual bool Check_In (LPCTSTR local_filename, LPCTSTR comment = NULL) = 0;
- virtual bool Check_Out (LPCTSTR local_filename, bool get_locally = true) = 0;
- virtual bool Undo_Check_Out (LPCTSTR local_filename) = 0;
- virtual bool Get (LPCTSTR local_filename) = 0;
- virtual bool Get_Subproject (LPCTSTR local_filename) = 0;
- virtual bool Get_All (LPCTSTR dest_path, LPCTSTR search_mask) { return false; }
- virtual FileClass * Get_File (LPCTSTR local_filename) = 0;
- //
- // Extended methods which provide UI
- //
- virtual bool Check_Out_Ex (LPCTSTR local_filename, HWND parent_wnd) = 0;
- virtual bool Check_In_Ex (LPCTSTR local_filename, HWND parent_wnd) = 0;
- //
- // Retry methods
- //
- virtual bool Retry_Check_Out (LPCTSTR local_filename, int attempts = 1, int delay = 250) = 0;
- virtual bool Retry_Check_In (LPCTSTR local_filename, int attempts = 1, int delay = 250) = 0;
-
- //
- // File information methods
- //
-
- virtual FILE_STATUS Get_File_Status (LPCTSTR local_filename, StringClass *checked_out_user_name = NULL) = 0;
- virtual bool Is_File_Different (LPCTSTR local_filename) = 0;
- virtual bool Does_File_Exist (LPCTSTR local_filename) = 0;
- //
- // User information
- //
- virtual BOOL Is_Read_Only (void) const { return TRUE; }
- protected:
-
- ///////////////////////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////////////////////
-
- ///////////////////////////////////////////////////////////////////
- // Protected member data
- ///////////////////////////////////////////////////////////////////
- };
- #endif //__ASSETDATABASE_H
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