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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : leveledit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/assetpackagemgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/31/02 2:01p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "assetpackagemgr.h"
- #include "utils.h"
- #include "regkeys.h"
- #include "choosemodpackagedialog.h"
- #include "editorbuild.h"
- #include "leveledit.h"
- #include "filelocations.h"
- //////////////////////////////////////////////////////////////////////
- // Static member initialization
- //////////////////////////////////////////////////////////////////////
- StringClass AssetPackageMgrClass::CurrentPackageName;
- StringClass AssetPackageMgrClass::CurrentPackagePath;
- //////////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- //////////////////////////////////////////////////////////////////////
- void
- AssetPackageMgrClass::Initialize (void)
- {
- //
- // Read the current package name from the registy
- //
- CString package_name = theApp.GetProfileString (CONFIG_KEY, CURRENT_PACKAGE_NAME, "");
- Set_Current_Package (package_name);
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Shutdown
- //
- //////////////////////////////////////////////////////////////////////
- void
- AssetPackageMgrClass::Shutdown (void)
- {
-
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Set_Current_Package
- //
- //////////////////////////////////////////////////////////////////////
- void
- AssetPackageMgrClass::Set_Current_Package (const char *name)
- {
- StringClass path = (const char *)::Get_Startup_Directory ();
- //
- // Save the package name and the path to the package directory
- //
- CurrentPackageName = name;
- CurrentPackagePath = ::Make_Path (path, name);
- if (CurrentPackageName.Get_Length () > 0) {
- _pThe3DAssetManager->Set_Current_Directory (CurrentPackagePath);
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Build_Package_List
- //
- //////////////////////////////////////////////////////////////////////
- void
- AssetPackageMgrClass::Build_Package_List (STRING_LIST &list)
- {
- StringClass path = (const char *)::Get_Startup_Directory ();
- StringClass search_path = ::Make_Path (path, "*.*");
- //
- // Search for all sub-directories in our current folder
- //
- WIN32_FIND_DATA find_info = { 0 };
- BOOL keep_going = TRUE;
- HANDLE file_find = NULL;
- for (file_find = ::FindFirstFile (search_path, &find_info);
- (file_find != INVALID_HANDLE_VALUE) && keep_going;
- keep_going = ::FindNextFile (file_find, &find_info))
- {
- if ( find_info.cFileName[0] != '.' &&
- (find_info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
- {
- //
- // Add this sub-directory to the list
- //
- list.Add (find_info.cFileName);
- }
- }
- //
- // Close the search handle
- //
- if (file_find != INVALID_HANDLE_VALUE) {
- ::FindClose (file_find);
- }
-
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Show_Package_Selection_UI
- //
- //////////////////////////////////////////////////////////////////////
- void
- AssetPackageMgrClass::Show_Package_Selection_UI (void)
- {
- #ifdef PUBLIC_EDITOR_VER
- ChooseModPackageDialogClass dialog;
- dialog.DoModal ();
- #endif //PUBLIC_EDITOR_VER
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Create_Package
- //
- //////////////////////////////////////////////////////////////////////
- void
- AssetPackageMgrClass::Create_Package (const char *name)
- {
- StringClass path = (const char *)::Get_Startup_Directory ();
- StringClass new_path = ::Make_Path (path, name);
- //
- // Attempt to create the directory
- //
- if (::CreateDirectory (new_path, NULL) == FALSE) {
-
- //
- // Warn the user on error
- //
- CString message;
- message.Format ("Unable to create the directory: %s", (const char *)new_path);
- ::MessageBox (NULL, message, "File Error", MB_ICONERROR | MB_OK | MB_TOPMOST);
- } else {
-
- //
- // Make a directory for the levels to be stored in
- //
- CString levels_full_path = ::Make_Path (new_path, LEVELS_ASSET_DIR);
- ::CreateDirectory (levels_full_path, NULL);
- }
- return ;
- }
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