assetpackagemgr.h 4.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : leveledit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/assetpackagemgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/28/02 3:09p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __ASSETPACKAGEMGR_H
  39. #define __ASSETPACKAGEMGR_H
  40. #include "wwstring.h"
  41. #include "listtypes.h"
  42. //////////////////////////////////////////////////////////////////////
  43. // Forward declarations
  44. //////////////////////////////////////////////////////////////////////
  45. //////////////////////////////////////////////////////////////////////
  46. //
  47. // AssetPackageMgrClass
  48. //
  49. //////////////////////////////////////////////////////////////////////
  50. class AssetPackageMgrClass
  51. {
  52. public:
  53. ///////////////////////////////////////////////////////////////////
  54. // Public methods
  55. ///////////////////////////////////////////////////////////////////
  56. //
  57. // Initialization
  58. //
  59. static void Initialize (void);
  60. static void Shutdown (void);
  61. //
  62. // Current package support
  63. //
  64. static void Set_Current_Package (const char *name);
  65. static const char * Get_Current_Package (void) { return CurrentPackageName; }
  66. //
  67. // Path support
  68. //
  69. static const char * Get_Current_Package_Path (void) { return CurrentPackagePath; }
  70. //
  71. // Package creation
  72. //
  73. static void Create_Package (const char *name);
  74. //
  75. // Package list support
  76. //
  77. static void Build_Package_List (STRING_LIST &list);
  78. //
  79. // UI support
  80. //
  81. static void Show_Package_Selection_UI (void);
  82. private:
  83. ///////////////////////////////////////////////////////////////////
  84. // Private methods
  85. ///////////////////////////////////////////////////////////////////
  86. ///////////////////////////////////////////////////////////////////
  87. // Private member data
  88. ///////////////////////////////////////////////////////////////////
  89. static StringClass CurrentPackageName;
  90. static StringClass CurrentPackagePath;
  91. };
  92. #endif //__ASSETPACKAGEMGR_H