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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/buildingchildnode.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 2/23/01 7:00p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __BUILDINGCHILDNODE_H
- #define __BUILDINGCHILDNODE_H
- #include "node.h"
- #include "vector.h"
- #include "icons.h"
- #include "decophys.h"
- #include "buildingnode.h"
- ////////////////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////////////////
- class PresetClass;
- ////////////////////////////////////////////////////////////////////////////
- //
- // BuildingChildNodeClass
- //
- ////////////////////////////////////////////////////////////////////////////
- class BuildingChildNodeClass : public NodeClass
- {
- public:
-
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////
- BuildingChildNodeClass (PresetClass *preset = NULL);
- BuildingChildNodeClass (const BuildingChildNodeClass &src);
- ~BuildingChildNodeClass (void);
- //////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////
- const BuildingChildNodeClass &operator= (const BuildingChildNodeClass &src);
- //////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////
- //
- // BuildingChildNodeClass specific
- //
- BuildingNodeClass * Peek_Building (void) const { return Building; }
- void Set_Building (BuildingNodeClass *node) { Building = node; }
- //
- // From PersistClass
- //
- virtual const PersistFactoryClass & Get_Factory (void) const;
-
- //
- // From NodeClass
- //
- void Initialize (void);
- NodeClass * Clone (void) { return new BuildingChildNodeClass (*this); }
- NODE_TYPE Get_Type (void) const { return NODE_TYPE_BUILDING_CHILD_NODE; }
- int Get_Icon_Index (void) const { return BUILDING_ICON; }
- PhysClass * Peek_Physics_Obj (void) const { return PhysObj; }
- bool Is_Static (void) const { return false; }
- bool Show_Settings_Dialog (void) { return true; }
- bool Can_Be_Rotated_Freely (void) const { return true; }
- void On_Delete (void);
- NodeClass * Get_Parent_Node (void) const { return Building; }
- //
- // Notifications
- //
- void On_Rotate (void);
- void On_Translate (void);
- void On_Transform (void);
- //
- // Export methods
- //
- void Pre_Export (void);
- void Post_Export (void);
- // From PersistClass
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
- bool Load_Variables (ChunkLoadClass &cload);
- //////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////
- DecorationPhysClass * PhysObj;
- BuildingNodeClass * Building;
- };
- //////////////////////////////////////////////////////////////////
- // On_Rotate
- //////////////////////////////////////////////////////////////////
- inline void
- BuildingChildNodeClass::On_Rotate (void)
- {
- if (Building != NULL) {
- Building->Update_Lines ();
- }
- NodeClass::On_Rotate ();
- return ;
- }
- //////////////////////////////////////////////////////////////////
- // On_Translate
- //////////////////////////////////////////////////////////////////
- inline void
- BuildingChildNodeClass::On_Translate (void)
- {
- if (Building != NULL) {
- Building->Update_Lines ();
- }
- NodeClass::On_Translate ();
- return ;
- }
- //////////////////////////////////////////////////////////////////
- // On_Transform
- //////////////////////////////////////////////////////////////////
- inline void
- BuildingChildNodeClass::On_Transform (void)
- {
- if (Building != NULL) {
- Building->Update_Lines ();
- }
- NodeClass::On_Transform ();
- return ;
- }
- #endif //__BUILDINGCHILDNODE_H
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