camerasettingsform.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_AMERASETTINGSFORMCLASS_H__646751E5_7A54_11D2_9FD2_00104B791122__INCLUDED_)
  19. #define AFX_AMERASETTINGSFORMCLASS_H__646751E5_7A54_11D2_9FD2_00104B791122__INCLUDED_
  20. #if _MSC_VER >= 1000
  21. #pragma once
  22. #endif // _MSC_VER >= 1000
  23. // ameraSettingsFormClass.h : header file
  24. //
  25. #ifndef __AFXEXT_H__
  26. #include <afxext.h>
  27. #endif
  28. #include "DockableForm.H"
  29. #include "Resource.H"
  30. /////////////////////////////////////////////////////////////////
  31. //
  32. // CameraSettingsFormClass
  33. //
  34. class CameraSettingsFormClass : public DockableFormClass
  35. {
  36. public:
  37. CameraSettingsFormClass ();
  38. virtual ~CameraSettingsFormClass (void);
  39. // Form Data
  40. public:
  41. //{{AFX_DATA(CameraSettingsFormClass)
  42. enum { IDD = IDD_CAMERA_SETTINGS };
  43. // NOTE: the ClassWizard will add data members here
  44. //}}AFX_DATA
  45. // Attributes
  46. public:
  47. // Operations
  48. public:
  49. // Overrides
  50. // ClassWizard generated virtual function overrides
  51. //{{AFX_VIRTUAL(CameraSettingsFormClass)
  52. protected:
  53. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  54. virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
  55. //}}AFX_VIRTUAL
  56. // Implementation
  57. protected:
  58. #ifdef _DEBUG
  59. virtual void AssertValid() const;
  60. virtual void Dump(CDumpContext& dc) const;
  61. #endif
  62. // Generated message map functions
  63. //{{AFX_MSG(CameraSettingsFormClass)
  64. afx_msg void OnDeltaPosDepthSpin(NMHDR* pNMHDR, LRESULT* pResult);
  65. afx_msg void OnUpdateDepthEdit();
  66. //}}AFX_MSG
  67. DECLARE_MESSAGE_MAP()
  68. public:
  69. ///////////////////////////////////////////////////////
  70. //
  71. // Public methods
  72. //
  73. void HandleInitDialog (void);
  74. void Update_Controls (void);
  75. protected:
  76. ///////////////////////////////////////////////////////
  77. //
  78. // Private member data
  79. //
  80. void Set_Depth (int new_depth);
  81. private:
  82. ///////////////////////////////////////////////////////
  83. //
  84. // Private member data
  85. //
  86. };
  87. /////////////////////////////////////////////////////////////////////////////
  88. //{{AFX_INSERT_LOCATION}}
  89. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  90. #endif // !defined(AFX_AMERASETTINGSFORMCLASS_H__646751E5_7A54_11D2_9FD2_00104B791122__INCLUDED_)