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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : leveledit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/editableheightfield.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/07/02 1:55p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __EDITABLEHEIGHTFIELD_H
- #define __EDITABLEHEIGHTFIELD_H
- #include "rendobj.h"
- #include "vector.h"
- #include "shader.h"
- #include "coltest.h"
- #include "castres.h"
- #include "tri.h"
- //////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////
- class VertexMaterialClass;
- class TerrainMaterialClass;
- class RenegadeTerrainPatchClass;
- class StaticPhysClass;
- //////////////////////////////////////////////////////////////////////
- //
- // EditableHeightfieldClass
- //
- //////////////////////////////////////////////////////////////////////
- class EditableHeightfieldClass
- {
- public:
- ///////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////////////////////
- EditableHeightfieldClass (void);
- EditableHeightfieldClass (const EditableHeightfieldClass &src);
- virtual ~EditableHeightfieldClass (void);
- ///////////////////////////////////////////////////////////////////
- // Public operators
- ///////////////////////////////////////////////////////////////////
- const EditableHeightfieldClass & operator= (const EditableHeightfieldClass &src);
- ///////////////////////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////////////////////
- //
- // Initialization
- //
- void Create (float width, float height, float meters_per_point);
- void Create (const char *heightmap_filename, float width, float height, float meters_per_point, float scale);
- void Create (HBITMAP bitmap, float width, float height, float meters_per_point, float scale);
- //
- // Configuration
- //
- void Set_Dimensions (float width, float height, float meters_per_point);
- float Get_Width (void) const { return Width; }
- float Get_Height (void) const { return Height; }
- float Get_Density (void) const { return Density; }
- //
- // Height editing
- //
- void Deform_Heightfield (const Vector3 ¢er, float amount, float inner_radius, float outter_radius);
- void Smooth_Heightfield (const Vector3 ¢er, float amount, float inner_radius, float outter_radius);
- void Smooth_Foundation_Heightfield (const Vector3 ¢er, float amount, float inner_radius, float outter_radius);
- void Paint_Heightfield (const Vector3 &world_space_center, int texture_index, float amount, float inner_radius, float outter_radius);
- void Cutout_Heightfield (const Vector3 &world_space_center, float outter_radius, bool subtract);
- //
- // Save/load support
- //
- bool Save (ChunkSaveClass &csave);
- bool Load (ChunkLoadClass &cload);
- void Load_Variables (ChunkLoadClass &cload);
- void Load_Materials (ChunkLoadClass &cload);
- void On_Post_Load (void);
- void Assign_Unique_IDs (void);
- //
- // Material access
- //
- TerrainMaterialClass * Peek_Material (int index) { return MaterialList[index]; }
- void Set_Material (int index, TerrainMaterialClass *material);
- void On_Material_Changed (int index);
-
- protected:
-
- ///////////////////////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////////////////////
- //
- // Index utility functions
- //
- int Grid_Index (int x, int y) { return (y * GridPointsX) + x; }
- int Get_Point_Index_X (float x_pos, bool clamp = true);
- int Get_Point_Index_Y (float y_pos, bool clamp = true);
- int Get_Quad_Index_X (float x_pos, bool clamp = true);
- int Get_Quad_Index_Y (float y_pos, bool clamp = true);
- bool Is_Valid_Quad (int x, int y);
- void Free_Grid (void);
- void Free_Patches (void);
- void Free_Material (void);
- void Initialize_Material (void);
- void Initialize (void);
- void Initialize_Grid (void);
- void Allocate_Grid (void);
- void Update_Normals (int min_x, int min_y, int max_x, int max_y);
- void Update_UVs (void);
- void Update_Texture_Quad_List (int min_x, int min_y, int max_x, int max_y);
- void Allocate_Patches (void);
- void Update_Patch_Pos_And_Normals (int min_x, int min_y, int max_x, int max_y);
- void Update_Patch_Texture_Quads (void);
- ///////////////////////////////////////////////////////////////////
- // Protected data types
- ///////////////////////////////////////////////////////////////////
- typedef enum
- {
- PASS_BASE = 0,
- PASS_ALPHA,
- PASS_COUNT
- } TEXTURE_PASS_TYPE;
- enum
- {
- MAX_TEXTURE_PASSES = 10,
- };
- enum
- {
- QF_NORMAL = 0,
- QF_HIDDEN = 1,
- } QUAD_FLAGS;
-
- ///////////////////////////////////////////////////////////////////
- // Protected member data
- ///////////////////////////////////////////////////////////////////
- Vector3 * Grid;
- Vector3 * GridNormals;
- Vector2 * GridUVs[MAX_TEXTURE_PASSES];
- float * TextureWeights[MAX_TEXTURE_PASSES];
- uint8 * QuadFlags;
- int GridPointsX;
- int GridPointsY;
- int GridPointCount;
- float Width;
- float Height;
- float Density;
- TerrainMaterialClass * MaterialList[MAX_TEXTURE_PASSES];
- RenegadeTerrainPatchClass ** PatchGrid;
- StaticPhysClass ** PhysObjGrid;
- int PatchesX;
- int PatchesY;
- int PatchGridPointsX;
- int PatchGridPointsY;
- float PatchWidth;
- float PatchHeight;
- };
- //////////////////////////////////////////////////////////////////////
- // Get_Point_Index_X
- //////////////////////////////////////////////////////////////////////
- WWINLINE int
- EditableHeightfieldClass::Get_Point_Index_X (float x_pos, bool clamp)
- {
- int point_x = WWMath::Float_To_Int_Floor (x_pos / Density);
- //
- // Clamp the index to the range of existing points
- //
- if (clamp) {
- point_x = WWMath::Clamp_Int (point_x, 0, GridPointsX - 1);
- }
- return point_x;
- }
- //////////////////////////////////////////////////////////////////////
- // Get_Point_Index_Y
- //////////////////////////////////////////////////////////////////////
- WWINLINE int
- EditableHeightfieldClass::Get_Point_Index_Y (float y_pos, bool clamp)
- {
- int point_y = WWMath::Float_To_Int_Floor (y_pos / Density);
- //
- // Clamp the index to the range of existing point cells
- //
- if (clamp) {
- point_y = WWMath::Clamp_Int (point_y, 0, GridPointsY - 1);
- }
- return point_y;
- }
- //////////////////////////////////////////////////////////////////////
- // Get_Quad_Index_X
- //////////////////////////////////////////////////////////////////////
- WWINLINE int
- EditableHeightfieldClass::Get_Quad_Index_X (float x_pos, bool clamp)
- {
- int quad_x = WWMath::Float_To_Int_Floor (x_pos / Density);
- //
- // Clamp the index to the range of existing quad cells
- //
- if (clamp) {
- quad_x = WWMath::Clamp_Int (quad_x, 0, GridPointsX - 2);
- }
- return quad_x;
- }
- //////////////////////////////////////////////////////////////////////
- // Get_Quad_Index_Y
- //////////////////////////////////////////////////////////////////////
- WWINLINE int
- EditableHeightfieldClass::Get_Quad_Index_Y (float y_pos, bool clamp)
- {
- int quad_y = WWMath::Float_To_Int_Floor (y_pos / Density);
- //
- // Clamp the index to the range of existing quad cells
- //
- if (clamp) {
- quad_y = WWMath::Clamp_Int (quad_y, 0, GridPointsY - 2);
- }
- return quad_y;
- }
- //////////////////////////////////////////////////////////////////////
- // Is_Valid_Quad
- //////////////////////////////////////////////////////////////////////
- WWINLINE bool
- EditableHeightfieldClass::Is_Valid_Quad (int x, int y)
- {
- bool retval = false;
- //
- // Simply check to see if the coordinates are inside the patch
- //
- if ( x >= 0 && x < (GridPointsX - 1) &&
- y >= 0 && y < (GridPointsY - 1))
- {
- retval = true;
- }
- return retval;
- }
- #endif //__EDITABLEHEIGHTFIELD_H
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