editoronlydefinition.h 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : leveledit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/editoronlydefinition.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 9/19/01 3:07p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __EDITORONLYDEFINITION_H
  39. #define __EDITORONLYDEFINITION_H
  40. #include "definition.h"
  41. #include "vector.h"
  42. #include "wwstring.h"
  43. #include "editorchunkids.h"
  44. //////////////////////////////////////////////////////////////////////
  45. //
  46. // EditorOnlyDefinitionClass
  47. //
  48. //////////////////////////////////////////////////////////////////////
  49. class EditorOnlyDefinitionClass : public DefinitionClass
  50. {
  51. public:
  52. /////////////////////////////////////////////////////////////////////
  53. // Editable interface requirements
  54. /////////////////////////////////////////////////////////////////////
  55. DECLARE_EDITABLE(EditorOnlyDefinitionClass, DefinitionClass);
  56. //////////////////////////////////////////////////////////////
  57. // Public constructors/destructors
  58. //////////////////////////////////////////////////////////////
  59. EditorOnlyDefinitionClass (void);
  60. virtual ~EditorOnlyDefinitionClass (void);
  61. //
  62. // Inherited
  63. //
  64. virtual uint32 Get_Class_ID (void) const { return CLASSID_EDITOR_ONLY_OBJECTS; }
  65. virtual const PersistFactoryClass & Get_Factory (void) const;
  66. virtual bool Save (ChunkSaveClass &csave);
  67. virtual bool Load (ChunkLoadClass &cload);
  68. virtual PersistClass * Create (void) const;
  69. //
  70. // Accessors
  71. //
  72. virtual const char * Get_Model_Name (void) const { return ModelName; }
  73. private:
  74. /////////////////////////////////////////////////////////////////////
  75. // Private methods
  76. /////////////////////////////////////////////////////////////////////
  77. bool Save_Variables (ChunkSaveClass &csave);
  78. bool Load_Variables (ChunkLoadClass &cload);
  79. //////////////////////////////////////////////////////////////
  80. // Private member data
  81. //////////////////////////////////////////////////////////////
  82. StringClass ModelName;
  83. };
  84. #endif //__EDITORONLYDEFINITION_H