editoronlyobjectnode.h 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : leveledit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/editoronlyobjectnode.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 9/19/01 3:08p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __EDITORONLYOBJECTNODE_H
  39. #define __EDITORONLYOBJECTNODE_H
  40. #include "node.h"
  41. #include "icons.h"
  42. #include "decophys.h"
  43. //////////////////////////////////////////////////////////////////////
  44. // Forward declarations
  45. //////////////////////////////////////////////////////////////////////
  46. class PresetClass;
  47. //////////////////////////////////////////////////////////////////////
  48. //
  49. // EditorOnlyObjectNodeClass
  50. //
  51. //////////////////////////////////////////////////////////////////////
  52. class EditorOnlyObjectNodeClass : public NodeClass
  53. {
  54. public:
  55. //////////////////////////////////////////////////////////////////
  56. // Public constructors/destructors
  57. //////////////////////////////////////////////////////////////////
  58. EditorOnlyObjectNodeClass (PresetClass *preset = NULL);
  59. EditorOnlyObjectNodeClass (const EditorOnlyObjectNodeClass &src);
  60. ~EditorOnlyObjectNodeClass (void);
  61. //////////////////////////////////////////////////////////////
  62. // Public operators
  63. //////////////////////////////////////////////////////////////
  64. const EditorOnlyObjectNodeClass &operator= (const EditorOnlyObjectNodeClass &src);
  65. //////////////////////////////////////////////////////////////////
  66. // Public methods
  67. //////////////////////////////////////////////////////////////////
  68. //
  69. // From PersistClass
  70. //
  71. const PersistFactoryClass & Get_Factory (void) const;
  72. //
  73. // Inherited
  74. //
  75. NodeClass * Clone (void) { return new EditorOnlyObjectNodeClass (*this); }
  76. void Initialize (void);
  77. NODE_TYPE Get_Type (void) const { return NODE_TYPE_EDITOR_ONLY_OBJ; }
  78. int Get_Icon_Index (void) const { return OBJECT_ICON; }
  79. PhysClass * Peek_Physics_Obj (void) const { return DisplayObj; }
  80. bool Is_Static (void) const { return false; }
  81. void Add_To_Scene (void);
  82. void Remove_From_Scene (void);
  83. //
  84. // Export methods
  85. //
  86. void Pre_Export (void);
  87. void Post_Export (void);
  88. protected:
  89. //////////////////////////////////////////////////////////////////
  90. // Protected methods
  91. //////////////////////////////////////////////////////////////////
  92. private:
  93. //////////////////////////////////////////////////////////////////
  94. // Private member data
  95. //////////////////////////////////////////////////////////////////
  96. DecorationPhysClass * DisplayObj;
  97. };
  98. #endif //__EDITORONLYOBJECTNODE_H