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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : leveledit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/editoronlyobjectnode.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/19/01 3:08p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __EDITORONLYOBJECTNODE_H
- #define __EDITORONLYOBJECTNODE_H
- #include "node.h"
- #include "icons.h"
- #include "decophys.h"
- //////////////////////////////////////////////////////////////////////
- // Forward declarations
- //////////////////////////////////////////////////////////////////////
- class PresetClass;
- //////////////////////////////////////////////////////////////////////
- //
- // EditorOnlyObjectNodeClass
- //
- //////////////////////////////////////////////////////////////////////
- class EditorOnlyObjectNodeClass : public NodeClass
- {
- public:
-
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////
- EditorOnlyObjectNodeClass (PresetClass *preset = NULL);
- EditorOnlyObjectNodeClass (const EditorOnlyObjectNodeClass &src);
- ~EditorOnlyObjectNodeClass (void);
- //////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////
- const EditorOnlyObjectNodeClass &operator= (const EditorOnlyObjectNodeClass &src);
- //////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////
- //
- // From PersistClass
- //
- const PersistFactoryClass & Get_Factory (void) const;
-
- //
- // Inherited
- //
- NodeClass * Clone (void) { return new EditorOnlyObjectNodeClass (*this); }
- void Initialize (void);
- NODE_TYPE Get_Type (void) const { return NODE_TYPE_EDITOR_ONLY_OBJ; }
- int Get_Icon_Index (void) const { return OBJECT_ICON; }
- PhysClass * Peek_Physics_Obj (void) const { return DisplayObj; }
- bool Is_Static (void) const { return false; }
- void Add_To_Scene (void);
- void Remove_From_Scene (void);
- //
- // Export methods
- //
- void Pre_Export (void);
- void Post_Export (void);
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
- private:
- //////////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////////
- DecorationPhysClass * DisplayObj;
- };
- #endif //__EDITORONLYOBJECTNODE_H
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