nodetemplate.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/nodetemplate.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 4/18/01 9:08a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __NODE_TEMPLATE_H
  39. #define __NODE_TEMPLATE_H
  40. #include "node.h"
  41. //////////////////////////////////////////////////////////////////////////////////
  42. //
  43. // NodeTemplateClass
  44. //
  45. //////////////////////////////////////////////////////////////////////////////////
  46. class NodeTemplateClass
  47. {
  48. public:
  49. //////////////////////////////////////////////////////////////
  50. // Public constructors/destructors
  51. //////////////////////////////////////////////////////////////
  52. NodeTemplateClass (void);
  53. ~NodeTemplateClass (void);
  54. private:
  55. //////////////////////////////////////////////////////////////
  56. // Private member data
  57. //////////////////////////////////////////////////////////////
  58. uint32 DefinitionID;
  59. Matrix3D Transform;
  60. };
  61. #endif //__NODE_TEMPLATE_H