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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : leveledit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/reportmgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/10/01 8:53a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "reportmgr.h"
- #include "textfile.h"
- #include "nodemgr.h"
- #include "preset.h"
- #include "listtypes.h"
- #include "hashtemplate.h"
- #include "node.h"
- #include "filemgr.h"
- #include "translatedb.h"
- #include "translateobj.h"
- //////////////////////////////////////////////////////////////////////
- // Static member initialization
- //////////////////////////////////////////////////////////////////////
- HashTemplateClass<StringClass, bool> ReportMgrClass::FilenameHash;
- //////////////////////////////////////////////////////////////////////
- //
- // Export_File_Usage_Report
- //
- //////////////////////////////////////////////////////////////////////
- void
- ReportMgrClass::Export_File_Usage_Report (const char *filename)
- {
- //
- // Open the text file
- //
- TextFileClass file;
- file.Set_Name (filename);
- if (file.Open (FileClass::WRITE)) {
- STRING_LIST file_list;
- file_list.Set_Growth_Step (500);
-
- //
- // Loop over all the nodes in the current level
- //
- for ( NodeClass *node = NodeMgrClass::Get_First ();
- node != NULL;
- node = NodeMgrClass::Get_Next (node))
- {
- PresetClass *preset = node->Get_Preset ();
- if (preset != NULL) {
- //
- // Build a list of definitions this preset depends on
- //
- DEFINITION_LIST definition_list;
- preset->Collect_Definitions (definition_list);
- //
- // Add all the files from these definitions to our list
- //
- for (int index = 0; index < definition_list.Count (); index ++) {
- Add_Definition_Dependencies (definition_list[index], file_list);
- }
- }
- }
- //
- // Create a temporary hash that we can use to determine if
- // a filename has already been written to the file...
- //
- HashTemplateClass<StringClass, bool> filename_hash;
- //
- // Now add all W3D file-depenedencies to this list
- //
- for (int index = 0; index < file_list.Count (); index ++) {
- StringClass filename (file_list[index], true);
- //
- // If this is a W3D file, then enumerate its dependencies...
- //
- if (::Is_W3D_Filename (filename)) {
- UniqueListClass<CString> dep_list;
- ::Get_File_Mgr ()->Build_Dependency_List (filename, dep_list);
- for (int new_index = 0; new_index < dep_list.Count (); new_index ++) {
- CString rel_path = ::Get_File_Mgr ()->Make_Relative_Path (dep_list[new_index]);
-
- StringClass lower_name (rel_path, true);
- ::strlwr (lower_name.Peek_Buffer ());
-
- //
- // Don't add this file to the list if its already there
- //
- if (filename_hash.Exists (lower_name) == false) {
- file_list.Add (CString (lower_name));
- filename_hash.Insert (lower_name, true);
- }
- }
- }
- }
- //
- // Reset the has
- //
- filename_hash.Remove_All ();
- //
- // Now write all the file names to the text file
- //
- for (index = 0; index < file_list.Count (); index ++) {
- StringClass lower_name (file_list[index], true);
- ::strlwr (lower_name.Peek_Buffer ());
- //
- // Only write this filename to the file if it
- // hasn't already been written
- //
- if (filename_hash.Exists (lower_name) == false) {
- file.Write_Line (lower_name);
- filename_hash.Insert (lower_name, true);
- }
- }
- }
- return ;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Add_Definition_Dependencies
- //
- ///////////////////////////////////////////////////////////////////////
- void
- ReportMgrClass::Add_Definition_Dependencies (DefinitionClass *definition, STRING_LIST &list)
- {
- if (definition == NULL) {
- return ;
- }
-
- //
- // Find all 'filename' parameters to this definition.
- //
- int count = definition->Get_Parameter_Count ();
- for (int index = 0; index < count; index ++) {
- ParameterClass *parameter = definition->Lock_Parameter (index);
- if ( parameter->Get_Type () == ParameterClass::TYPE_FILENAME ||
- parameter->Get_Type () == ParameterClass::TYPE_SOUND_FILENAME) {
-
- //
- // Add this filename dependency to the list
- //
- CString filename = ((FilenameParameterClass *)parameter)->Get_String ();
- CString full_path = ::Get_File_Mgr ()->Make_Full_Path (filename);
- if ( ::Get_File_Mgr ()->Is_Path_Valid (full_path) &&
- ::Get_File_Mgr ()->Is_Empty_Path (full_path) == false)
- {
- CString lower_filename = ::Get_File_Mgr ()->Make_Relative_Path (full_path);
- lower_filename.MakeLower ();
- //
- // Add this filename to the list (if its not already there)
- //
- if (FilenameHash.Exists (StringClass (lower_filename, true)) == false) {
- list.Add (lower_filename);
- FilenameHash.Insert (StringClass (lower_filename, true), true);
- }
- }
- } else if (parameter->Get_Type () == ParameterClass::TYPE_MODELDEFINITIONID) {
-
- //
- // If this is param references a physics-definition, then add all its dependencies as well..
- //
- DefinitionClass *phys_def = NULL;
- phys_def = DefinitionMgrClass::Find_Definition (((ModelDefParameterClass *)parameter)->Get_Value (), false);
- Add_Definition_Dependencies (phys_def, list);
- } else if (parameter->As_DefParameterClass () != NULL) {
- DefinitionClass *sub_def = DefinitionMgrClass::Find_Definition (parameter->As_DefParameterClass ()->Get_Value (), false);
- Add_Definition_Dependencies (sub_def, list);
- }
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Export_Missing_Translation_Report
- //
- //////////////////////////////////////////////////////////////////////
- void
- ReportMgrClass::Export_Missing_Translation_Report (const char *filename, int lang_id)
- {
- //
- // Open the text file
- //
- TextFileClass file;
- file.Set_Name (filename);
- if (file.Open (FileClass::WRITE)) {
- //
- // Loop over all the string objects
- //
- int count = TranslateDBClass::Get_Object_Count ();
- for (int index = 0; index < count; index ++) {
-
- //
- // Does this string contain the necessary translation?
- //
- TDBObjClass *object = TranslateDBClass::Get_Object (index);
- if ( object != NULL &&
- object->As_StringTwiddlerClass () == NULL &&
- object->Contains_Translation (lang_id) == false)
- {
- file.Write_Line (object->Get_ID_Desc ());
- }
- }
- }
- return ;
- }
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