stringsmgr.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/stringsmgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 12/04/01 11:37a $*
  29. * *
  30. * $Revision:: 9 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __STRINGSMGR_H
  39. #define __STRINGSMGR_H
  40. #include "bittype.h"
  41. #include "widestring.h"
  42. /////////////////////////////////////////////////////////////////////////
  43. //
  44. // StringsMgrClass
  45. //
  46. /////////////////////////////////////////////////////////////////////////
  47. class StringsMgrClass
  48. {
  49. public:
  50. //////////////////////////////////////////////////////////
  51. // Public methods
  52. //////////////////////////////////////////////////////////
  53. //
  54. // Translation database save/load
  55. //
  56. static void Save_Translation_Database (void);
  57. static void Save_Translation_Database (const char *full_path);
  58. static void Load_Translation_Database (void);
  59. static void Create_Database_If_Necessary (void);
  60. //
  61. // Translation database version control
  62. //
  63. static bool Get_Latest_Version (void);
  64. static bool Check_Out (void);
  65. static bool Check_In (void);
  66. static bool Undo_Check_Out (void);
  67. //
  68. // Translation database ID import/export
  69. //
  70. static void Import_Strings (void);
  71. static void Import_IDs (void);
  72. static void Export_IDs (void);
  73. //
  74. // Translation database import/export
  75. //
  76. static void Export_For_Translation (const char *filename, uint32 lang_id);
  77. static void Import_From_Translation (const char *filename, uint32 lang_id);
  78. //
  79. // Editor support
  80. //
  81. static void Edit_Database (HWND parent_wnd);
  82. protected:
  83. //////////////////////////////////////////////////////////
  84. // Protected methods
  85. //////////////////////////////////////////////////////////
  86. static void Convert_Newline_To_Chars (WideStringClass &string);
  87. static void Convert_Chars_To_Newline (WideStringClass &string);
  88. static void Apply_Characteristics (WideStringClass &english_string, WideStringClass &translated_string);
  89. private:
  90. //////////////////////////////////////////////////////////
  91. // Private member data
  92. //////////////////////////////////////////////////////////
  93. };
  94. #endif //__STRINGSMGR_H