LightMap.dsp 8.5 KB

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  1. # Microsoft Developer Studio Project File - Name="LightMap" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=LightMap - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "LightMap.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "LightMap.mak" CFG="LightMap - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "LightMap - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "LightMap - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "LightMap - Win32 Profile" (based on "Win32 (x86) Application")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName ""$/Commando/Code/Tools/LightMap", CXCCAAAA"
  25. # PROP Scc_LocalPath "."
  26. CPP=cl.exe
  27. MTL=midl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "LightMap - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "Release"
  33. # PROP BASE Intermediate_Dir "Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 2
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir ""
  41. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  42. # ADD CPP /nologo /MD /W3 /GX /Ot /Op /Ob2 /I "..\..\Lightscape\Inc" /I "..\..\srsdk1x\include" /I "..\..\wwdebug" /I "..\..\Wwlib" /I "..\..\Ww3d2" /I "..\..\wwmath" /I "..\..\wwsaveload" /I "..\..\wwphys" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /YX /FD /c
  43. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  46. # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
  47. BSC32=bscmake.exe
  48. # ADD BASE BSC32 /nologo
  49. # ADD BSC32 /nologo
  50. LINK32=link.exe
  51. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  52. # ADD LINK32 lvsio.lib wwlib.lib wwmath.lib ww3d2.lib wwdebug.lib wwsaveload.lib vfw32.lib sr.lib version.lib winmm.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /map /machine:I386 /out:"Run\LightMap.exe" /libpath:"..\..\Lightscape\Lib" /libpath:"..\..\Libs\Release" /libpath:"..\..\srsdk1x\msvc6\lib\release"
  53. # SUBTRACT LINK32 /profile
  54. !ELSEIF "$(CFG)" == "LightMap - Win32 Debug"
  55. # PROP BASE Use_MFC 0
  56. # PROP BASE Use_Debug_Libraries 1
  57. # PROP BASE Output_Dir "Debug"
  58. # PROP BASE Intermediate_Dir "Debug"
  59. # PROP BASE Target_Dir ""
  60. # PROP Use_MFC 2
  61. # PROP Use_Debug_Libraries 1
  62. # PROP Output_Dir "Debug"
  63. # PROP Intermediate_Dir "Debug"
  64. # PROP Ignore_Export_Lib 0
  65. # PROP Target_Dir ""
  66. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  67. # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\Lightscape\Inc" /I "..\..\srsdk1x\include" /I "..\..\wwdebug" /I "..\..\Wwlib" /I "..\..\Ww3d2" /I "..\..\wwmath" /I "..\..\wwsaveload" /I "..\..\wwphys" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /YX /FD /GZ /c
  68. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  69. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  70. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  71. # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
  72. BSC32=bscmake.exe
  73. # ADD BASE BSC32 /nologo
  74. # ADD BSC32 /nologo
  75. LINK32=link.exe
  76. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  77. # ADD LINK32 lvsiod.lib wwlib.lib wwmath.lib ww3d2.lib wwdebug.lib wwsaveload.lib vfw32.lib srdb.lib version.lib winmm.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"Run\LightMapD.exe" /libpath:"..\..\Lightscape\Lib" /libpath:"..\..\Libs\Debug" /libpath:"..\..\srsdk1x\msvc6\lib\debug"
  78. !ELSEIF "$(CFG)" == "LightMap - Win32 Profile"
  79. # PROP BASE Use_MFC 2
  80. # PROP BASE Use_Debug_Libraries 0
  81. # PROP BASE Output_Dir "Profile"
  82. # PROP BASE Intermediate_Dir "Profile"
  83. # PROP BASE Ignore_Export_Lib 0
  84. # PROP BASE Target_Dir ""
  85. # PROP Use_MFC 2
  86. # PROP Use_Debug_Libraries 0
  87. # PROP Output_Dir "Profile"
  88. # PROP Intermediate_Dir "Profile"
  89. # PROP Ignore_Export_Lib 0
  90. # PROP Target_Dir ""
  91. # ADD BASE CPP /nologo /MD /W3 /GX /Ot /Op /Ob2 /I "..\..\Lightscape\Inc" /I "..\..\srsdk1x\include" /I "..\..\wwdebug" /I "..\..\Wwlib" /I "..\..\Ww3d2" /I "..\..\wwmath" /I "..\..\wwsaveload" /I "..\..\wwphys" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /YX /FD /c
  92. # ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /Op /Ob2 /I "..\..\Lightscape\Inc" /I "..\..\srsdk1x\include" /I "..\..\wwdebug" /I "..\..\Wwlib" /I "..\..\Ww3d2" /I "..\..\wwmath" /I "..\..\wwsaveload" /I "..\..\wwphys" /D "WIN32" /D "WWDEBUG" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c
  93. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  94. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  95. # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
  96. # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
  97. BSC32=bscmake.exe
  98. # ADD BASE BSC32 /nologo
  99. # ADD BSC32 /nologo
  100. LINK32=link.exe
  101. # ADD BASE LINK32 lvsio.lib wwlib.lib wwmath.lib ww3d2.lib wwdebug.lib wwsaveload.lib vfw32.lib sr.lib version.lib winmm.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /map /machine:I386 /out:"Run\LightMap.exe" /libpath:"..\..\Lightscape\Lib" /libpath:"..\..\Libs\Release" /libpath:"..\..\srsdk1x\msvc6\lib\release"
  102. # SUBTRACT BASE LINK32 /profile
  103. # ADD LINK32 lvsio.lib wwlib.lib wwmath.lib ww3d2.lib wwdebug.lib wwsaveload.lib vfw32.lib sr.lib version.lib winmm.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"Run\LightMap.exe" /libpath:"..\..\Lightscape\Lib" /libpath:"..\..\Libs\Profile" /libpath:"..\..\srsdk1x\msvc6\lib\release"
  104. # SUBTRACT LINK32 /profile /map
  105. !ENDIF
  106. # Begin Target
  107. # Name "LightMap - Win32 Release"
  108. # Name "LightMap - Win32 Debug"
  109. # Name "LightMap - Win32 Profile"
  110. # Begin Group "Source Files"
  111. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  112. # Begin Source File
  113. SOURCE=.\InsertSolveDialog.cpp
  114. # End Source File
  115. # Begin Source File
  116. SOURCE=.\LightMap.cpp
  117. # End Source File
  118. # Begin Source File
  119. SOURCE=.\LightMap.rc
  120. # End Source File
  121. # Begin Source File
  122. SOURCE=.\LightMapDoc.cpp
  123. # End Source File
  124. # Begin Source File
  125. SOURCE=.\LightMapPacker.cpp
  126. # End Source File
  127. # Begin Source File
  128. SOURCE=.\LightMapView.cpp
  129. # End Source File
  130. # Begin Source File
  131. SOURCE=.\Lightscape.cpp
  132. # End Source File
  133. # Begin Source File
  134. SOURCE=.\MainFrm.cpp
  135. # End Source File
  136. # Begin Source File
  137. SOURCE=.\OptionsDialog.cpp
  138. # End Source File
  139. # Begin Source File
  140. SOURCE=.\PackingDialog.cpp
  141. # End Source File
  142. # Begin Source File
  143. SOURCE=.\PerlinNoise.cpp
  144. # End Source File
  145. # Begin Source File
  146. SOURCE=.\SelectionDialog.cpp
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=.\StdAfx.cpp
  150. # End Source File
  151. # Begin Source File
  152. SOURCE=.\StringBuilder.cpp
  153. # End Source File
  154. # End Group
  155. # Begin Group "Header Files"
  156. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  157. # Begin Source File
  158. SOURCE=.\Chunk.h
  159. # End Source File
  160. # Begin Source File
  161. SOURCE=.\InsertSolveDialog.h
  162. # End Source File
  163. # Begin Source File
  164. SOURCE=.\LightMap.h
  165. # End Source File
  166. # Begin Source File
  167. SOURCE=.\LightMapDoc.h
  168. # End Source File
  169. # Begin Source File
  170. SOURCE=.\LightMapPacker.h
  171. # End Source File
  172. # Begin Source File
  173. SOURCE=.\LightMapView.h
  174. # End Source File
  175. # Begin Source File
  176. SOURCE=.\Lightscape.h
  177. # End Source File
  178. # Begin Source File
  179. SOURCE=.\MainFrm.h
  180. # End Source File
  181. # Begin Source File
  182. SOURCE=.\OptionsDialog.h
  183. # End Source File
  184. # Begin Source File
  185. SOURCE=.\PackingDialog.h
  186. # End Source File
  187. # Begin Source File
  188. SOURCE=.\PerlinNoise.h
  189. # End Source File
  190. # Begin Source File
  191. SOURCE=.\ProceduralTexture.h
  192. # End Source File
  193. # Begin Source File
  194. SOURCE=.\resource.h
  195. # End Source File
  196. # Begin Source File
  197. SOURCE=.\SelectionDialog.h
  198. # End Source File
  199. # Begin Source File
  200. SOURCE=.\StdAfx.h
  201. # End Source File
  202. # Begin Source File
  203. SOURCE=.\StringBuilder.h
  204. # End Source File
  205. # Begin Source File
  206. SOURCE=.\TextureNameNode.h
  207. # End Source File
  208. # Begin Source File
  209. SOURCE=.\Triangle.h
  210. # End Source File
  211. # End Group
  212. # Begin Group "Resources"
  213. # PROP Default_Filter ""
  214. # Begin Source File
  215. SOURCE=.\Res\LightMap.ico
  216. # End Source File
  217. # Begin Source File
  218. SOURCE=.\Res\Toolbar.bmp
  219. # End Source File
  220. # End Group
  221. # End Target
  222. # End Project