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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : LightMap *
- * *
- * $Archive:: /Commando/Code/Tool $*
- * *
- * $Author:: Ian_l $*
- * *
- * $Modtime:: 9/08/00 5:09p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef PERLIN_NOISE_H
- #define PERLIN_NOISE_H
- // Includes.
- #include "ProceduralTexture.h"
- #include "Vector3.h"
- // Defines.
- #define NOISE_TABLE_SIZE 256 // NOTE: Must be a power of 2.
- #define NOISE_TABLE_MASK NOISE_TABLE_SIZE - 1
- class PerlinNoise : public ProceduralTexture {
- public:
- PerlinNoise();
- float Value (const Vector3 &point);
- protected:
- float SmoothStep (float x) {return (x * x * (3.0f - (2.0f * x)));}
- float Noise (int x, int y, int z);
- float Noise (const Vector3 &point);
- private:
- static float _NoiseTable [NOISE_TABLE_SIZE];
- };
- #endif // PERLIN_NOISE_H
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