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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : LightMap *
- * *
- * $Archive:: /Commando/Code/Tool $*
- * *
- * $Author:: Ian_l $*
- * *
- * $Modtime:: 11/13/99 10:26p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef _TEXTURENAMENODE_H
- #define _TEXTURENAMENODE_H
- class TextureNameNode
- {
- public:
- TextureNameNode() {TextureName = NULL; Next = NULL;}
- TextureNameNode (const char *texturename)
- {
- ASSERT (texturename != NULL);
- TextureName = new char [strlen (texturename) + 1];
- ASSERT (TextureName != NULL);
- strcpy (TextureName, texturename);
- Next = NULL;
- }
-
- ~TextureNameNode()
- {
- if (TextureName != NULL) delete [] TextureName;
- }
- // Public data.
- char *TextureName;
- TextureNameNode *Next;
- };
- #endif // _TEXTURENAMENODE_H
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