TextureNameNode.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LightMap *
  23. * *
  24. * $Archive:: /Commando/Code/Tool $*
  25. * *
  26. * $Author:: Ian_l $*
  27. * *
  28. * $Modtime:: 11/13/99 10:26p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef _TEXTURENAMENODE_H
  36. #define _TEXTURENAMENODE_H
  37. class TextureNameNode
  38. {
  39. public:
  40. TextureNameNode() {TextureName = NULL; Next = NULL;}
  41. TextureNameNode (const char *texturename)
  42. {
  43. ASSERT (texturename != NULL);
  44. TextureName = new char [strlen (texturename) + 1];
  45. ASSERT (TextureName != NULL);
  46. strcpy (TextureName, texturename);
  47. Next = NULL;
  48. }
  49. ~TextureNameNode()
  50. {
  51. if (TextureName != NULL) delete [] TextureName;
  52. }
  53. // Public data.
  54. char *TextureName;
  55. TextureNameNode *Next;
  56. };
  57. #endif // _TEXTURENAMENODE_H