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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : LightMap *
- * *
- * $Archive:: /Commando/Code/Tool $*
- * *
- * $Author:: Ian_l $*
- * *
- * $Modtime:: 8/10/00 4:10p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef _TRIANGLE_H
- #define _TRIANGLE_H
- // Includes.
- #include "vector3.h"
- #include "vector2.h"
- class TextureNameNode;
- class Triangle
- {
- public:
- enum VerticesCountEnum {
- VERTICES_COUNT = 3 // No. of vertices in a triangle. Fixed for this class.
- };
- struct TriangleVertices
- {
- Vector3 Point;
- Vector2 UV;
- bool operator == (const TriangleVertices &t) {
- return ((Point == t.Point) && (UV == t.UV));
- }
- };
- // Equality operator.
- bool operator == (const Triangle &t) {
- return ((Normal == t.Normal) &&
- (Vertices [0] == t.Vertices [0]) &&
- (Vertices [1] == t.Vertices [1]) &&
- (Vertices [2] == t.Vertices [2]));
- }
- // Inequality operator.
- bool operator != (const Triangle &t) {
- return (!(*this == t));
- }
- bool Is_Equivalent (const Triangle &triangle) const;
- bool Abuts (const Triangle &triangle) const;
-
- Vector3 Normal; // Face normal.
- TriangleVertices Vertices [VERTICES_COUNT]; // Location of triangle in object space and texture space.
- TextureNameNode *TextureNameNodePtr; // List of textures associated with this triangle.
- unsigned TextureID; // ID to uniquely identify the texture.
- };
- /***********************************************************************************************
- * Triangle::Is_Equivalent -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 06/13/00 IML : Created. *
- *=============================================================================================*/
- inline bool Triangle::Is_Equivalent (const Triangle &triangle) const
- {
- bool foundequivalent;
- bool hasequivalent [VERTICES_COUNT];
- // Rules for equivalence are:
- // (a) Normal vectors must match
- // (b) Points must match (but may not necessarily be in the same order).
- if (Normal != triangle.Normal) return (false);
-
- hasequivalent [0] = false;
- hasequivalent [1] = false;
- hasequivalent [2] = false;
- for (unsigned a = 0; a < VERTICES_COUNT; a++) {
- foundequivalent = false;
- for (unsigned b = 0; b < VERTICES_COUNT; b++) {
- if (!hasequivalent [b]) {
- if (Vertices [a].Point == triangle.Vertices [b].Point) {
- hasequivalent [b] = true;
- foundequivalent = true;
- break;
- }
- }
- }
- if (!foundequivalent) return (false);
- }
- // Triangles are equivalent.
- return (true);
- }
- /***********************************************************************************************
- * Triangle::Abuts -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/03/00 IML : Created. *
- *=============================================================================================*/
- inline bool Triangle::Abuts (const Triangle &triangle) const
- {
- bool iscoincident [VERTICES_COUNT];
- unsigned coincidentcount;
- // Rules for abutting are:
- // (1) Exactly two points must match.
- iscoincident [0] = false;
- iscoincident [1] = false;
- iscoincident [2] = false;
- coincidentcount = 0;
- for (unsigned a = 0; a < VERTICES_COUNT; a++) {
- for (unsigned b = 0; b < VERTICES_COUNT; b++) {
- if (!iscoincident [b]) {
- if (Vertices [a].Point == triangle.Vertices [b].Point) {
- iscoincident [b] = true;
- coincidentcount++;
- break;
- }
- }
- }
- }
- return (coincidentcount == 2);
- }
- class PackingTriangle : public Triangle
- {
- public:
-
- // Public data.
- Vector2 PackedUVs [Triangle::VERTICES_COUNT];
- unsigned PackedTextureID;
- };
- #endif // _TRIANGLE_H
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