| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /****************************************************************************\
- * C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *
- ******************************************************************************
- Project Name: Generic Game Results Server
- File Name : rengameres.cpp
- Author : Joe Howes ([email protected])
- Start Date : Apr 5, 2000
- Last Update :
- ------------------------------------------------------------------------------
- Wraps game results for a game of multiplayer Renegade and provides method
- for sending to a WOL game results server.
- \****************************************************************************/
- #include <stdlib.h>
- #include <string.h>
- #include <assert.h>
- #include "packet.h"
- #include "tcpmgr.h"
- #include "tcpcon.h"
- #include "wencrypt.h"
- #include "rengameres.h"
- RenegadeGameRes::~RenegadeGameRes()
- {
- if( _host != NULL ) delete[] _host;
- if( _map_name != NULL ) delete[] _map_name;
- if( _logins != NULL )
- {
- for(int i = 0; i < _myplayercount; i++)
- if( _logins[i] != NULL ) delete[] _logins[i];
- delete[] _logins;
- }
- if( _scores != NULL ) delete[] _scores;
- if( _clan_ids != NULL ) delete[] _clan_ids;
- if( _durations != NULL ) delete[] _durations;
- if( _ips != NULL ) delete[] _ips;
- if( _deaths != NULL ) delete[] _deaths;
- if( _kills != NULL ) delete[] _kills;
- if( _selfkills != NULL ) delete[] _selfkills;
- if( _damagepoints != NULL ) delete[] _damagepoints;
- }
- void RenegadeGameRes::setMapName(const char* val)
- {
- if( _map_name != NULL ) delete[] _map_name;
- if( val == NULL ) return;
-
- _map_name = new char[strlen(val)+1];
- strcpy(_map_name, val);
- }
- void RenegadeGameRes::addPlayer(const char* login, double score, long unsigned int clan_id,
- long unsigned int duration, long unsigned int ip,
- long unsigned int deaths, long unsigned int kills,
- long unsigned int selfkills, long unsigned int damagepoints)
- {
- char** newstr = _addToArr(_logins, login);
- delete[] _logins;
- _logins = newstr;
- // There's no happy easy way to shoot a floating value over
- // the wire. The values in jscores are in (0.0 <= x <= 1.0), so
- // we take the maximum value for a 4-byte int and multiply it
- // by the jscore floating value. We now have a scale of the same
- // accuracy as a 4-byte float.
-
- // Expecting a score X such that -0.5 <= X <= 0.5
- score += 0.5; // So that it can be stored unsigned
- long unsigned int convscore = (long unsigned int)(score * GR_SCORE_SCALE);
- long unsigned int* newlui = _addToArr(_scores, convscore);
- delete[] _scores;
- _scores = newlui;
- newlui = _addToArr(_clan_ids, clan_id);
- delete[] _clan_ids;
- _clan_ids = newlui;
- newlui = _addToArr(_durations, duration);
- delete[] _durations;
- _durations = newlui;
- newlui = _addToArr(_ips, ip);
- delete[] _ips;
- _ips = newlui;
- newlui = _addToArr(_deaths, deaths);
- delete[] _deaths;
- _deaths = newlui;
- newlui = _addToArr(_kills, kills);
- delete[] _kills;
- _kills = newlui;
- newlui = _addToArr(_selfkills, selfkills);
- delete[] _selfkills;
- _selfkills = newlui;
- newlui = _addToArr(_damagepoints, damagepoints);
- delete[] _damagepoints;
- _damagepoints = newlui;
- _myplayercount++; // *** MUST BE INCREMENTED __AFTER__ ADDING ALL THIS STUFF!!!! ***
- }
- int RenegadeGameRes::sendResults()
- {
- assert( _host != NULL );
- assert( _port != 0 );
- //GameResPacket grPacket
- // Build the packet
- PacketClass rawPacket;
- rawPacket.Add_Field(GR_GAME_ID, _game_id);
- rawPacket.Add_Field(GR_PLAYER_COUNT, (long)_player_count);
- rawPacket.Add_Field(GR_CLAN_GAME, _clan_game);
- rawPacket.Add_Field(GR_DURATION, _duration);
- rawPacket.Add_Field(GR_MAP_NAME, _map_name);
- rawPacket.Add_Field(GR_SKU, _sku);
- rawPacket.Add_Field(GR_STYLE, _style);
- rawPacket.Add_Field(GR_NUM_CLANS, _num_clans);
- rawPacket.Add_Field(GR_START_TIME, _start_time);
- rawPacket.Add_Field(GR_TOURNAMENT, _tournament);
-
- for (int i = 0 ; i < _player_count; i++)
- {
- GR_LOGINS[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_LOGINS, (char *)((const char*)_logins[i]));
- GR_SCORES[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_SCORES, _scores[i]);
- GR_CLANIDS[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_CLANIDS, _clan_ids[i]);
- GR_DURATIONS[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_DURATIONS, _durations[i]);
- GR_IPS[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_IPS, _ips[i]);
- GR_DEATHS[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_DEATHS, _deaths[i]);
- GR_KILLS[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_KILLS, _kills[i]);
- GR_SELFKILLS[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_SELFKILLS, _selfkills[i]);
- GR_DAMAGEPOINTS[3] = (char)('0' + (char)i);
- rawPacket.Add_Field(GR_DAMAGEPOINTS, _damagepoints[i]);
- }
- int packetsize = 0;
- void* outPacket = rawPacket.Create_Comms_Packet(packetsize);
- void* encPacket = PrepareEncryptedPacket((unsigned char*)outPacket, &packetsize);
- bit8 result = 0;
- sint32 sendlen = 0;
-
- // If the _host member is not set, then this method is being called in-game
- // and wants to use the WOLAPI methods to send game results. Otherwise it
- // is some small test application and we will use the tcp classes provided by Neal.
- #ifndef GRSETTING_USING_WOLAPI
- TCPMgr tcpMgr;
- TCPCon* tcpCon;
- uint32 handle = -1;
- result = tcpMgr.connect(_host, _port, &handle);
- if( result == FALSE )
- sendlen = GR_ERROR_BIND_FAILED;
- else
- {
- result = tcpMgr.getOutgoingConnection(&tcpCon, handle, 5);
- if( result == FALSE )
- sendlen = GR_ERROR_CONNECT_FAILED;
- else
- {
- sendlen = tcpCon->write((uint8*)encPacket, packetsize, 5);
- tcpCon->close();
- }
- }
- #else
- result = RequestGameresSend( _host, _port, encPacket, packetsize );
- #endif
- // Clean up
- delete[] outPacket;
- delete[] encPacket;
- if( _host != NULL )
- return sendlen;
- else
- return (int)result;
- return 0;
- }
- /*----------------------------------------------------------------------------------.
- | METHOD: _addToArr |
- | Takes a pointer to an array and a new item, constructs a new array and returns |
- | a pointer to it. |
- `----------------------------------------------------------------------------------*/
- char** RenegadeGameRes::_addToArr(char** arr, const char* item)
- {
- char** newarr = NULL;
- if( arr == NULL )
- {
- // Make a new array
- assert( _myplayercount == 0 );
- newarr = new char*[1];
- newarr[0] = new char[strlen(item)+1]; // Space for the new item
- // Add the new item
- strcpy(newarr[_myplayercount], item);
- }
- else
- {
- // Make a new array and copy all the old stuff over
- int i = 0;
- assert( _myplayercount > 0 );
- newarr = new char*[_myplayercount+1];
- for(i = 0; i < _myplayercount; i++)
- newarr[i] = arr[i];
- newarr[_myplayercount] = new char[strlen(item)+1];
- // Add the new item
- strcpy(newarr[_myplayercount], item);
- }
- return newarr;
- }
- /*----------------------------------------------------------------------------------.
- | METHOD: _addToArr |
- | Takes a pointer to an array and a new item, constructs a new array and returns |
- | a pointer to it. |
- `----------------------------------------------------------------------------------*/
- long unsigned int* RenegadeGameRes::_addToArr(long unsigned int* arr, long unsigned int item)
- {
- long unsigned int* newarr = NULL;
- if( arr == NULL )
- {
- // Make a new array
- assert( _myplayercount == 0 );
- newarr = new long unsigned int[1];
- // Add the new item
- newarr[0] = item;
- }
- else
- {
- // Make a new array and copy all the old stuff over
- assert( _myplayercount > 0 );
- newarr = new long unsigned int[_myplayercount+1];
- for(int i = 0; i < _myplayercount; i++)
- newarr[i] = arr[i];
- // Add the new item
- newarr[_myplayercount] = item;
- }
- return newarr;
- }
|