RenegadeNet.java 1.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. public class RenegadeNet extends Thread
  19. {
  20. private String[] _logins = null;
  21. private double[] _scores = null;
  22. private RenegadeNetCaller _caller = null;
  23. static
  24. {
  25. System.loadLibrary("RenegadeGR");
  26. }
  27. private static native int _nativeSendGR(String[] logins, double[] scores);
  28. public static native void startWinSock();
  29. public static native void stopWinSock();
  30. public RenegadeNet(RenegadeNetCaller caller)
  31. {
  32. _caller = caller;
  33. }
  34. public void sendGameResults(String[] logins, double[] scores)
  35. {
  36. _logins = logins;
  37. _scores = scores;
  38. start();
  39. /*RenegadeNet thread = new RenegadeNet();
  40. thread.setRequest(caller, logins, scores);
  41. thread.run();*/
  42. }
  43. /*public void setRequest(RenegadeNetCaller caller, String[] logins, double[] scores)
  44. {
  45. _caller = caller;
  46. _logins = logins;
  47. _scores = scores;
  48. }*/
  49. public void run()
  50. {
  51. int packetlen = _nativeSendGR(_logins, _scores);
  52. _caller.grDoneCallback(packetlen);
  53. }
  54. }