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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // SkeletonHack.cpp : Defines the entry point for the console application.
- //
- #include "stdafx.h"
- class HTreeHackClass
- {
- public:
- HTreeHackClass(void);
- ~HTreeHackClass(void);
-
- void Load_W3D(ChunkLoadClass & cload);
- void Save_W3D(ChunkSaveClass & csave);
- int Num_Pivots(void) { return Header.NumPivots; }
- // Skeleton Modification: moves a bone to the end of the array. Use to make
- // skeletons compatible with existing anims by moving all new bones to the end of the array.
- void Move_Bone_To_End(int bone_index);
- protected:
- bool read_pivots(ChunkLoadClass & cload);
- bool read_pivot_fixups(ChunkLoadClass & cload);
- bool write_pivots(ChunkSaveClass & csave);
- bool write_pivot_fixups(ChunkSaveClass & csave);
- void move_single_bone_to_end(unsigned int bone_index);
- int find_first_bad_bone(void);
-
- W3dHierarchyStruct Header;
- W3dPivotStruct * Pivots;
- W3dPivotFixupStruct * PivotFixups;
- };
- void Print_Usage(void)
- {
- printf("USAGE: SkeletonHack <W3D Filename> <BoneIndex>\r\n");
- printf("WARNING: This program only works on w3d files that contain a skeleton *ONLY*\r\n");
- printf("WARNING: This program modifies the input file.\r\n");
- }
- int main(int argc, char* argv[])
- {
- // See if we got the proper number of arguments
- if (argc != 3) {
- Print_Usage();
- return 0;
- }
- // Try to open the file,
- char * filename = argv[1];
- int bone_index = atoi(argv[2]);
- RawFileClass in_file(filename);
- if (!in_file.Is_Available()) {
- printf("Unable to open file: %s\r\n",filename);
- return 0;
- }
-
- // Open the file, read the first chunk, and verify that it is an HTree
- in_file.Open();
- ChunkLoadClass cload(&in_file);
- cload.Open_Chunk();
- if (cload.Cur_Chunk_ID() != W3D_CHUNK_HIERARCHY) {
- printf("Other chunks encountered in file: %s\r\n",filename);
- cload.Close_Chunk();
- in_file.Close();
- return 0;
- }
- // Read the hierarchy tree into memory and close the file.
- HTreeHackClass htree;
- htree.Load_W3D(cload);
- cload.Close_Chunk();
- in_file.Close();
- // Validate the bone_index parameter
- if ((bone_index < 0) || (bone_index >= htree.Num_Pivots())) {
- printf("Invalid bone index requested: %d\r\n",bone_index);
- return 0;
- }
- // Edit the HTree, moving the specified bone to the end of the tree
- htree.Move_Bone_To_End(bone_index);
- // Write the hierarchy tree out again.
- RawFileClass out_file(filename);
- if (out_file.Open(FileClass::WRITE) == false) {
- printf("Failed to open %s for writing. Is the file read-only?\r\n",filename);
- return 0;
- }
- ChunkSaveClass csave(&out_file);
- csave.Begin_Chunk(W3D_CHUNK_HIERARCHY);
- htree.Save_W3D(csave);
- csave.End_Chunk();
- out_file.Close();
- printf("Moved bone %d and all of its children to the end of the bone array.\r\n",bone_index);
- return 0;
- }
- HTreeHackClass::HTreeHackClass(void) :
- Pivots(NULL),
- PivotFixups(NULL)
- {
- }
- HTreeHackClass::~HTreeHackClass(void)
- {
- delete[] Pivots;
- delete[] PivotFixups;
- }
-
- void HTreeHackClass::Load_W3D(ChunkLoadClass & cload)
- {
- /*
- ** Read the first chunk, it should be the hierarchy header
- */
- cload.Open_Chunk();
- assert(cload.Cur_Chunk_ID() == W3D_CHUNK_HIERARCHY_HEADER);
- cload.Read(&Header,sizeof(W3dHierarchyStruct));
- cload.Close_Chunk();
- /*
- ** Allocate the array of pivots
- */
- if (Header.NumPivots > 0) {
- Pivots = new W3dPivotStruct[Header.NumPivots];
- PivotFixups = new W3dPivotFixupStruct[Header.NumPivots];
- }
- /*
- ** Now, read in all of the other chunks for this hierarchy.
- */
- while (cload.Open_Chunk()) {
- switch (cload.Cur_Chunk_ID()) {
- case W3D_CHUNK_PIVOTS:
- read_pivots(cload);
- break;
- case W3D_CHUNK_PIVOT_FIXUPS:
- read_pivot_fixups(cload);
- break;
- default:
- break;
- }
- cload.Close_Chunk();
- }
- }
- bool HTreeHackClass::read_pivots(ChunkLoadClass & cload)
- {
- for (unsigned int pidx=0; pidx < Header.NumPivots; pidx++) {
- if (cload.Read(&Pivots[pidx],sizeof(W3dPivotStruct)) != sizeof(W3dPivotStruct)) {
- return false;
- }
- }
- return true;
- }
- bool HTreeHackClass::read_pivot_fixups(ChunkLoadClass & cload)
- {
- for (unsigned int pidx=0; pidx < Header.NumPivots; pidx++) {
- if (cload.Read(&PivotFixups[pidx],sizeof(W3dPivotFixupStruct)) != sizeof(W3dPivotFixupStruct)) {
- return false;
- }
- }
- return true;
- }
- void HTreeHackClass::Save_W3D(ChunkSaveClass & csave)
- {
- csave.Begin_Chunk(W3D_CHUNK_HIERARCHY_HEADER);
- csave.Write(&Header,sizeof(W3dHierarchyStruct));
- csave.End_Chunk();
- csave.Begin_Chunk(W3D_CHUNK_PIVOTS);
- write_pivots(csave);
- csave.End_Chunk();
- csave.Begin_Chunk(W3D_CHUNK_PIVOT_FIXUPS);
- write_pivot_fixups(csave);
- csave.End_Chunk();
- }
- bool HTreeHackClass::write_pivots(ChunkSaveClass & csave)
- {
- for (unsigned int pidx=0; pidx < Header.NumPivots; pidx++) {
- if (csave.Write(&Pivots[pidx],sizeof(W3dPivotStruct)) != sizeof(W3dPivotStruct)) {
- return false;
- }
- }
- return true;
- }
- bool HTreeHackClass::write_pivot_fixups(ChunkSaveClass & csave)
- {
- for (unsigned int pidx=0; pidx < Header.NumPivots; pidx++) {
- if (csave.Write(&PivotFixups[pidx],sizeof(W3dPivotFixupStruct)) != sizeof(W3dPivotFixupStruct)) {
- return false;
- }
- }
- return true;
- }
- void HTreeHackClass::Move_Bone_To_End(int bone_index)
- {
- move_single_bone_to_end(bone_index);
- int bad_bone = find_first_bad_bone();
- while (bad_bone != -1) {
- move_single_bone_to_end(bad_bone);
- bad_bone = find_first_bad_bone();
- }
- }
- void HTreeHackClass::move_single_bone_to_end(unsigned int bone_index)
- {
- if (bone_index >= Header.NumPivots) {
- return;
- }
-
- // move entries at 'bone_index' to the ends of their arrays
- W3dPivotStruct tmp_pivot = Pivots[bone_index];
- W3dPivotFixupStruct tmp_fixup = PivotFixups[bone_index];
- for (unsigned int i=bone_index; i<Header.NumPivots-1; i++) {
- Pivots[i] = Pivots[i+1];
- PivotFixups[i] = PivotFixups[i+1];
- }
- Pivots[Header.NumPivots-1] = tmp_pivot;
- PivotFixups[Header.NumPivots-1] = tmp_fixup;
- // adjust all parent indices to reflect the change
- for (i=bone_index; i<Header.NumPivots-1; i++) {
- if (Pivots[i].ParentIdx > bone_index) {
- Pivots[i].ParentIdx--;
- } else if (Pivots[i].ParentIdx == bone_index) {
- Pivots[i].ParentIdx = Header.NumPivots-1;
- }
- }
- }
- int HTreeHackClass::find_first_bad_bone(void)
- {
- for (unsigned int i=1; i<Header.NumPivots; i++) {
- if (Pivots[i].ParentIdx > i) {
- return i;
- }
- }
- return -1;
- }
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