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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/ViewTrans/dllmain.cpp 2 1/16/98 5:02p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Matrix Viewer Utility *
- * *
- * File Name : DLLMAIN.CPP *
- * *
- * Programmer : Greg Hjelstrom *
- * *
- * Start Date : 02/25/97 *
- * *
- * Last Update : February 25, 1997 [GH] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * DllMain -- Windows DLL initialization *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include <Max.h>
- #include "viewtrans.h"
- /*
- ** Globals
- */
- int controlsInit = FALSE;
- /***********************************************************************************************
- * DllMain -- Windows DLL initialization *
- * *
- * This function is called by Windows when the DLL is loaded. This *
- * function may also be called many times during time critical operations *
- * like rendering. Therefore developers need to be careful what they *
- * do inside this function. In the code below, note how after the DLL is *
- * loaded the first time only a few statements are executed. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 02/25/1997 GH : Created. *
- *=============================================================================================*/
- BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
- {
- // Hang on to this DLL's instance handle.
- hInstance = hinstDLL;
- if (! controlsInit) {
- controlsInit = TRUE;
-
- // Initialize MAX's custom controls
- InitCustomControls(hInstance);
- // Initialize Win95 controls
- InitCommonControls();
- }
-
- return(TRUE);
- }
- __declspec(dllexport) const TCHAR *
- LibDescription() { return _T("Transformation Matrix Viewer"); }
- __declspec(dllexport) int
- LibNumberClasses() { return 1; }
- __declspec(dllexport) ClassDesc*
- LibClassDesc(int i) { return &UtilityDesc; }
- __declspec(dllexport) ULONG
- LibVersion() { return VERSION_3DSMAX; }
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