AggregateNameDialog.cpp 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : W3DView *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/W3DView/AggregateNameDialog.cpp $Modtime:: $*
  25. * *
  26. * $Revision:: 3 $*
  27. * *
  28. *---------------------------------------------------------------------------------------------*
  29. * Functions: *
  30. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  31. #include "StdAfx.H"
  32. #include "W3DView.H"
  33. #include "AggregateNameDialog.H"
  34. #include "W3D_File.H"
  35. #ifdef _DEBUG
  36. #define new DEBUG_NEW
  37. #undef THIS_FILE
  38. static char THIS_FILE[] = __FILE__;
  39. #endif
  40. /////////////////////////////////////////////////////////////////////////////
  41. //
  42. // AggregateNameDialogClass
  43. //
  44. AggregateNameDialogClass::AggregateNameDialogClass (CWnd* pParent /*=NULL*/)
  45. : CDialog(AggregateNameDialogClass::IDD, pParent)
  46. {
  47. //{{AFX_DATA_INIT(AggregateNameDialogClass)
  48. // NOTE: the ClassWizard will add member initialization here
  49. //}}AFX_DATA_INIT
  50. return ;
  51. }
  52. /////////////////////////////////////////////////////////////////////////////
  53. //
  54. // AggregateNameDialogClass
  55. //
  56. AggregateNameDialogClass::AggregateNameDialogClass
  57. (
  58. UINT resource_id,
  59. const CString &def_name,
  60. CWnd *pParent
  61. )
  62. : m_Name (def_name),
  63. CDialog (resource_id, pParent)
  64. {
  65. return ;
  66. }
  67. /////////////////////////////////////////////////////////////////////////////
  68. //
  69. // AggregateNameDialogClass
  70. //
  71. void
  72. AggregateNameDialogClass::DoDataExchange (CDataExchange* pDX)
  73. {
  74. CDialog::DoDataExchange (pDX);
  75. //{{AFX_DATA_MAP(AggregateNameDialogClass)
  76. // NOTE: the ClassWizard will add DDX and DDV calls here
  77. //}}AFX_DATA_MAP
  78. return ;
  79. }
  80. BEGIN_MESSAGE_MAP(AggregateNameDialogClass, CDialog)
  81. //{{AFX_MSG_MAP(AggregateNameDialogClass)
  82. //}}AFX_MSG_MAP
  83. END_MESSAGE_MAP()
  84. /////////////////////////////////////////////////////////////////////////////
  85. //
  86. // OnOK
  87. //
  88. void
  89. AggregateNameDialogClass::OnOK (void)
  90. {
  91. GetDlgItemText (IDC_AGGREGATE_NAME, m_Name);
  92. CDialog::OnOK ();
  93. return ;
  94. }
  95. /////////////////////////////////////////////////////////////////////////////
  96. //
  97. // OnInitDialog
  98. //
  99. BOOL
  100. AggregateNameDialogClass::OnInitDialog (void)
  101. {
  102. // Allow the base class to process this message
  103. CDialog::OnInitDialog ();
  104. // Restrict the amount of text a user can type into the control
  105. SendDlgItemMessage (IDC_AGGREGATE_NAME, EM_LIMITTEXT, (WPARAM)W3D_NAME_LEN-1);
  106. SetDlgItemText (IDC_AGGREGATE_NAME, m_Name);
  107. return TRUE;
  108. }