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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // AnimMixingPage.cpp : implementation file
- //
- #include "stdafx.h"
- #include "w3dview.h"
- #include "W3dViewDoc.h"
- #include "AdvancedAnimSheet.h"
- #include "AnimMixingPage.h"
- #include "RendObj.h"
- #include "HTree.h"
- #include "HAnim.h"
- #include "Utils.h"
- #include "AssetMgr.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CAnimMixingPage property page
- IMPLEMENT_DYNCREATE(CAnimMixingPage, CPropertyPage)
- CAnimMixingPage::CAnimMixingPage(CAdvancedAnimSheet *sheet)
- : CPropertyPage(CAnimMixingPage::IDD),
- m_Sheet(sheet)
- {
- //{{AFX_DATA_INIT(CAnimMixingPage)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- CAnimMixingPage::~CAnimMixingPage()
- {
- }
- void CAnimMixingPage::DoDataExchange(CDataExchange* pDX)
- {
- CPropertyPage::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAnimMixingPage)
- DDX_Control(pDX, IDC_ANIMATION_LIST, m_AnimList);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAnimMixingPage, CPropertyPage)
- //{{AFX_MSG_MAP(CAnimMixingPage)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CAnimMixingPage message handlers
- BOOL CAnimMixingPage::OnInitDialog()
- {
- CPropertyPage::OnInitDialog();
- ASSERT(m_Sheet != NULL);
- FillListCtrl();
-
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
- void CAnimMixingPage::FillListCtrl (void)
- {
- // Get the current render object and it's HTree. If it doesn't have
- // an HTree, then it's not animating and we're not interested.
- RenderObjClass *robj = ::GetCurrentDocument()->GetDisplayedObject();
- if (robj == NULL)
- return;
- const HTreeClass *htree = robj->Get_HTree();
- if (htree == NULL)
- return;
- // Get a sorted array of animations that affect the currently active object.
- HAnimClass **anim = m_Sheet->GetAnims();
- int anim_count = m_Sheet->GetAnimCount();
- // Add an item to the list view for each animation.
- int i;
- for (i = 0; i < anim_count; i++)
- m_AnimList.InsertItem(i, anim[i]->Get_Name());
- }
- void CAnimMixingPage::OnOK()
- {
- /*
- ** Create a new HAnimCombo class containing the animations selected by the user.
- */
- int num_selected = m_AnimList.GetSelectedCount();
- RenderObjClass *current_obj = ::GetCurrentDocument()->GetDisplayedObject();
- const char *obj_name = current_obj->Get_Name();
- RenderObjClass *robj = WW3DAssetManager::Get_Instance()->Create_Render_Obj(obj_name);
- if (num_selected > 0 && robj != NULL)
- {
- HAnimClass **anim = m_Sheet->GetAnims();
- HAnimComboClass *combo = new HAnimComboClass(num_selected);
- ASSERT(combo != NULL);
- POSITION pos = m_AnimList.GetFirstSelectedItemPosition();
- int array_idx, idx = 0;
- while (pos)
- {
- array_idx = m_AnimList.GetNextSelectedItem(pos);
- combo->Set_Motion(idx, anim[array_idx]);
- combo->Set_Weight(idx, 1.0f);
- combo->Peek_Anim_Combo_Data(idx)->Build_Active_Pivot_Map();
- idx++;
- }
- /*
- ** Set this new combo to be used by the doc.
- */
- ::GetCurrentDocument()->PlayAnimation(robj, combo);
- robj->Release_Ref();
- }
-
- CPropertyPage::OnOK();
- }
- BOOL CAnimMixingPage::OnKillActive()
- {
- /*
- ** Update the parent with info on the current selection.
- */
- m_Sheet->m_SelectedAnims.Clear();
- m_Sheet->m_SelectedAnims.Resize(m_AnimList.GetSelectedCount());
- int selected_idx, i=0;
- POSITION pos = m_AnimList.GetFirstSelectedItemPosition();
- while (pos)
- {
- selected_idx = m_AnimList.GetNextSelectedItem(pos);
- if (!m_Sheet->m_SelectedAnims.Add(selected_idx))
- {
- char buf[128];
- sprintf(buf, "Failed to insert item %d! Talk to Andre if "\
- "you see this message.", i);
- MessageBox(buf);
- }
- i++;
- }
-
- return CPropertyPage::OnKillActive();
- }
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