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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // AnimReportPage.cpp : implementation file
- //
- #include "stdafx.h"
- #include "w3dview.h"
- #include "W3DViewDoc.h"
- #include "AdvancedAnimSheet.h"
- #include "AnimReportPage.h"
- #include "HAnim.h"
- #include "HTree.h"
- #include "Utils.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CAnimReportPage property page
- IMPLEMENT_DYNCREATE(CAnimReportPage, CPropertyPage)
- CAnimReportPage::CAnimReportPage(CAdvancedAnimSheet *sheet)
- : CPropertyPage(CAnimReportPage::IDD),
- m_Sheet(sheet)
- {
- //{{AFX_DATA_INIT(CAnimReportPage)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- CAnimReportPage::~CAnimReportPage()
- {
- }
- void CAnimReportPage::DoDataExchange(CDataExchange* pDX)
- {
- CPropertyPage::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAnimReportPage)
- DDX_Control(pDX, IDC_ANIM_REPORT, m_AnimReport);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAnimReportPage, CPropertyPage)
- //{{AFX_MSG_MAP(CAnimReportPage)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CAnimReportPage message handlers
- BOOL CAnimReportPage::OnInitDialog()
- {
- CPropertyPage::OnInitDialog();
-
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
- void CAnimReportPage::FillListControl()
- {
- // Add the first column to the animation report. All bone names will
- // go in this column.
- m_AnimReport.InsertColumn(0, "Bone Name");
- // Get the current render object and it's HTree. If it doesn't have
- // an HTree, then it's not animating and we're not interested.
- RenderObjClass *robj = ::GetCurrentDocument()->GetDisplayedObject();
- if (robj == NULL)
- return;
- const HTreeClass *htree = robj->Get_HTree();
- if (htree == NULL)
- return;
- // Get a sorted array of animations that affect the currently active object.
- HAnimClass **anim = m_Sheet->GetAnims();
- int anim_count = m_Sheet->GetAnimCount();
- /*
- ** Create a column in the report view for each animation.
- */
- int column_count; // number of columns in the report view (EXCLUDING the bone column)
- bool indirect; // true if we have one column per animation selected in the mixing page
- if (m_Sheet->m_SelectedAnims.Count() > 0)
- {
- column_count = m_Sheet->m_SelectedAnims.Count();
- indirect = true;
- }
- else
- {
- column_count = anim_count;
- indirect = false;
- }
- int i, j;
- int anim_idx; // column index, essentially (anim_idx + 1 == column for that anim)
- for (i = 0; i < column_count; i++)
- {
- // Add a new column with the name of this animation as the title.
- anim_idx = indirect ? m_Sheet->m_SelectedAnims[i] : i;
- if (m_AnimReport.InsertColumn(anim_idx+1, anim[anim_idx]->Get_Name(), LVCFMT_CENTER) == -1)
- {
- // Failed to add a new column to the list control.
- ASSERT(false);
- }
- }
- /*
- ** Add a row to the report for each bone in the object affected by
- ** an animation. It's entry (row/col) will contain the animation
- ** channels with valid animation data.
- */
- for (i = 0; i < column_count; i++)
- {
- // Grab the anim pointer directly.
- anim_idx = indirect ? m_Sheet->m_SelectedAnims[i] : i;
- HAnimClass *pAnim = anim[anim_idx];
- // Which bones does it affect, and how?
- int num_bones = robj->Get_Num_Bones();
- for (j = 1; j < num_bones; j++) // skip bone 0, which is always the root bone
- {
- // Add each bone to the report (regardless of animation status)
- // if it isn't already there.
- int idx = FindItem(htree->Get_Bone_Name(j));
- if (idx == -1)
- {
- // Wasn't present, add a new item for this bone.
- idx = m_AnimReport.InsertItem(m_AnimReport.GetItemCount(),
- htree->Get_Bone_Name(j));
- }
- if (pAnim->Is_Node_Motion_Present(j))
- {
- // Add motion channel info to the appropriate column.
- char channels[6]; // strlen("XYZQV")+1
- ZeroMemory(channels, sizeof(channels));
- MakeChannelStr(j, pAnim, channels);
- m_AnimReport.SetItem(idx, i+1, LVIF_TEXT, channels, 0,0,0,0);
- }
- }
- }
- // Make the columns sized nicely.
- m_AnimReport.SetColumnWidth(0, LVSCW_AUTOSIZE);
- for (i = 0; i < column_count; i++)
- m_AnimReport.SetColumnWidth(i+1, LVSCW_AUTOSIZE_USEHEADER);
- // All done, the report view is set up.
- }
- int CAnimReportPage::FindItem (const char *item_name)
- {
- LVFINDINFO lvfi;
- lvfi.flags = LVFI_STRING;
- lvfi.psz = item_name;
- return m_AnimReport.FindItem(&lvfi);
- }
- void CAnimReportPage::MakeChannelStr (int bone_idx, HAnimClass *hanim, char *channels)
- {
- if (hanim->Has_X_Translation(bone_idx))
- strcat(channels, "X");
- if (hanim->Has_Y_Translation(bone_idx))
- strcat(channels, "Y");
- if (hanim->Has_Z_Translation(bone_idx))
- strcat(channels, "Z");
- if (hanim->Has_Rotation(bone_idx))
- strcat(channels, "Q");
- if (hanim->Has_Visibility(bone_idx))
- strcat(channels, "V");
- }
- BOOL CAnimReportPage::OnSetActive()
- {
- // Delete all info in the report view.
- m_AnimReport.DeleteAllItems();
- while (m_AnimReport.DeleteColumn(0));
- // Fill the list control each time we're set active so that
- // a change in selection on the mixing page will have an
- // effect on this page.
- FillListControl();
-
- return CPropertyPage::OnSetActive();
- }
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