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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // AnimatedSoundOptionsDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "w3dview.h"
- #include "globals.h"
- #include "animatedsoundoptionsdialog.h"
- #include "ffactory.h"
- #include "animatedsoundmgr.h"
- #include "wwsaveload.h"
- #include "definitionmgr.h"
- #include "wwfile.h"
- #include "chunkio.h"
- #include "wwdebug.h"
- #include "restrictedfiledialog.h"
- #include "utils.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // AnimatedSoundOptionsDialogClass dialog
- AnimatedSoundOptionsDialogClass::AnimatedSoundOptionsDialogClass(CWnd* pParent /*=NULL*/)
- : CDialog(AnimatedSoundOptionsDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(AnimatedSoundOptionsDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- void AnimatedSoundOptionsDialogClass::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(AnimatedSoundOptionsDialogClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(AnimatedSoundOptionsDialogClass, CDialog)
- //{{AFX_MSG_MAP(AnimatedSoundOptionsDialogClass)
- ON_BN_CLICKED(IDC_SOUND_DEFINITION_LIBRARY_BROWSE_BUTTON, OnSoundDefinitionLibraryBrowseButton)
- ON_BN_CLICKED(IDC_SOUND_INI_BROWSE_BUTTON, OnSoundIniBrowseButton)
- ON_BN_CLICKED(IDC_SOUND_PATH_BROWSE_BUTTON, OnSoundPathBrowseButton)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnSoundDefinitionLibraryBrowseButton
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- AnimatedSoundOptionsDialogClass::OnSoundDefinitionLibraryBrowseButton (void)
- {
- CFileDialog dialog ( TRUE,
- ".ddb",
- "20480.ddb",
- OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_EXPLORER,
- "Definition Database Files(*.ddb)|*.ddb||",
- this);
- //
- // Prompt the user
- //
- if (dialog.DoModal () == IDOK) {
- SetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, dialog.GetPathName ());
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnSoundIniBrowseButton
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- AnimatedSoundOptionsDialogClass::OnSoundIniBrowseButton (void)
- {
- CFileDialog dialog ( TRUE,
- ".ini",
- "w3danimsound.ini",
- OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_EXPLORER,
- "INI Files (*.ini)|*.ini||",
- this);
- //
- // Prompt the user
- //
- if (dialog.DoModal () == IDOK) {
- SetDlgItemText (IDC_SOUND_INI_EDIT, dialog.GetPathName ());
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnOK
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- AnimatedSoundOptionsDialogClass::OnOK (void)
- {
- CDialog::OnOK ();
- //
- // Get the user's response
- //
- CString sound_def_lib_path;
- CString sound_ini_path;
- CString sound_data_path;
- GetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, sound_def_lib_path);
- GetDlgItemText (IDC_SOUND_INI_EDIT, sound_ini_path);
- GetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, sound_data_path);
- //
- // Store this information in the registry
- //
- theApp.WriteProfileString ("Config", "SoundDefLibPath", sound_def_lib_path);
- theApp.WriteProfileString ("Config", "AnimSoundINIPath", sound_ini_path);
- theApp.WriteProfileString ("Config", "AnimSoundDataPath", sound_data_path);
- Load_Animated_Sound_Settings ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- BOOL
- AnimatedSoundOptionsDialogClass::OnInitDialog (void)
- {
- CDialog::OnInitDialog ();
- StringClass sound_def_lib_path = theApp.GetProfileString ("Config", "SoundDefLibPath");
- StringClass sound_ini_path = theApp.GetProfileString ("Config", "AnimSoundINIPath");
- StringClass sound_data_path = theApp.GetProfileString ("Config", "AnimSoundDataPath");
- //
- // Fill in the default values
- //
- SetDlgItemText (IDC_SOUND_DEFINITION_LIBRARY_EDIT, sound_def_lib_path);
- SetDlgItemText (IDC_SOUND_INI_EDIT, sound_ini_path);
- SetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, sound_data_path);
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Load_Animated_Sound_Settings
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- AnimatedSoundOptionsDialogClass::Load_Animated_Sound_Settings (void)
- {
- //
- // Start fresh
- //
- DefinitionMgrClass::Free_Definitions ();
- //
- // Get the data from the registry
- //
- StringClass sound_def_lib_path = theApp.GetProfileString ("Config", "SoundDefLibPath");
- StringClass sound_ini_path = theApp.GetProfileString ("Config", "AnimSoundINIPath");
- StringClass sound_data_path = theApp.GetProfileString ("Config", "AnimSoundDataPath");
- //
- // Try to load the definitions into the definition mgr
- //
- FileClass *file = _TheFileFactory->Get_File (sound_def_lib_path);
- if (file != NULL) {
- file->Open (FileClass::READ);
- ChunkLoadClass cload (file);
- SaveLoadSystemClass::Load (cload);
- file->Close ();
- _TheFileFactory->Return_File (file);
- } else {
- WWDEBUG_SAY (("Failed to load file %s\n", sound_def_lib_path.Peek_Buffer ()));
- }
- //
- // Load the sound settings from the ini file
- //
- AnimatedSoundMgrClass::Shutdown ();
- AnimatedSoundMgrClass::Initialize (sound_ini_path);
- //
- // Add a sub-directory to the file factory for audio use
- //
- _TheSimpleFileFactory->Append_Sub_Directory (sound_data_path);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnSoundPathBrowseButton
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- AnimatedSoundOptionsDialogClass::OnSoundPathBrowseButton (void)
- {
- RestrictedFileDialogClass dialog ( TRUE,
- ".wav",
- "test.wav",
- OFN_HIDEREADONLY | OFN_EXPLORER,
- "Directories|*.wav||",
- AfxGetMainWnd ());
- dialog.m_ofn.lpstrTitle = "Pick Sound Path";
- //
- // Prompt the user
- //
- if (dialog.DoModal () == IDOK) {
-
- CString path = ::Strip_Filename_From_Path (dialog.GetPathName ());
- SetDlgItemText (IDC_SOUND_FILE_PATH_EDIT, path);
- }
- return ;
- }
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