AnimatedSoundOptionsDialog.h 2.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_)
  19. #define AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // AnimatedSoundOptionsDialog.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // AnimatedSoundOptionsDialogClass dialog
  27. class AnimatedSoundOptionsDialogClass : public CDialog
  28. {
  29. // Construction
  30. public:
  31. AnimatedSoundOptionsDialogClass(CWnd* pParent = NULL); // standard constructor
  32. // Dialog Data
  33. //{{AFX_DATA(AnimatedSoundOptionsDialogClass)
  34. enum { IDD = IDD_ANIMATED_SOUND_DIALOG };
  35. // NOTE: the ClassWizard will add data members here
  36. //}}AFX_DATA
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(AnimatedSoundOptionsDialogClass)
  40. protected:
  41. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  42. //}}AFX_VIRTUAL
  43. // Implementation
  44. protected:
  45. // Generated message map functions
  46. //{{AFX_MSG(AnimatedSoundOptionsDialogClass)
  47. afx_msg void OnSoundDefinitionLibraryBrowseButton();
  48. afx_msg void OnSoundIniBrowseButton();
  49. virtual void OnOK();
  50. virtual BOOL OnInitDialog();
  51. afx_msg void OnSoundPathBrowseButton();
  52. //}}AFX_MSG
  53. DECLARE_MESSAGE_MAP()
  54. public:
  55. ///////////////////////////////////////////////////////////////////
  56. // Public methods
  57. ///////////////////////////////////////////////////////////////////
  58. static void Load_Animated_Sound_Settings (void);
  59. private:
  60. ///////////////////////////////////////////////////////////////////
  61. // Private methods
  62. ///////////////////////////////////////////////////////////////////
  63. };
  64. //{{AFX_INSERT_LOCATION}}
  65. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  66. #endif // !defined(AFX_ANIMATEDSOUNDOPTIONSDIALOG_H__5FD0B3D4_3975_4315_B412_44586622684B__INCLUDED_)