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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // AnimationPropPage.cpp : implementation file
- //
- #include "stdafx.h"
- #include "w3dview.h"
- #include "AnimationPropPage.h"
- #include "RendObj.H"
- #include "AssetMgr.H"
- #include "Mesh.H"
- #include "W3DViewDoc.H"
- #include "Utils.H"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CAnimationPropPage property page
- IMPLEMENT_DYNCREATE(CAnimationPropPage, CPropertyPage)
- ////////////////////////////////////////////////////////////////
- //
- // CAnimationPropPage
- //
- CAnimationPropPage::CAnimationPropPage (void)
- : CPropertyPage(CAnimationPropPage::IDD)
- {
- //{{AFX_DATA_INIT(CAnimationPropPage)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // CAnimationPropPage
- //
- CAnimationPropPage::~CAnimationPropPage (void)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- void
- CAnimationPropPage::DoDataExchange (CDataExchange* pDX)
- {
- // Allow the base class to process this message
- CPropertyPage::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAnimationPropPage)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(CAnimationPropPage, CPropertyPage)
- //{{AFX_MSG_MAP(CAnimationPropPage)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- ////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- BOOL
- CAnimationPropPage::OnInitDialog (void)
- {
- // Allow the base class to process this message
- CPropertyPage::OnInitDialog ();
- // Get a pointer to the doc so we can get at the current animation object
- CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
- if (pCDoc && pCDoc->GetCurrentAnimation ())
- {
- HAnimClass *pCAnimation = pCDoc->GetCurrentAnimation ();
-
- // Set the description text at the top of the dialog
- CString stringTemp;
- stringTemp.Format (IDS_ANI_PROP_DESC, pCAnimation->Get_Name ());
- SetDlgItemText (IDC_DESCRIPTION, stringTemp);
-
- // Fill in the number of frames
- SetDlgItemInt (IDC_FRAME_COUNT, pCAnimation->Get_Num_Frames ());
-
- // Fill in the frame rate of the animation
- stringTemp.Format ("%.2f fps", pCAnimation->Get_Frame_Rate ());
- SetDlgItemText (IDC_FRAME_RATE, stringTemp);
- // Fill in the total time taken by the animation
- stringTemp.Format ("%.3f seconds", pCAnimation->Get_Total_Time ());
- SetDlgItemText (IDC_TOTAL_TIME, stringTemp);
- // Set the name of the hierarchy this animation belongs to.
- SetDlgItemText (IDC_HIERARCHY_NAME, pCAnimation->Get_HName ());
- }
-
- return TRUE;
- }
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