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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3DView *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/AssetInfo.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 2/25/00 4:16p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "StdAfx.H"
- #include "AssetInfo.H"
- //#include "HModel.H"
- #include "AssetMgr.H"
- #include "HTree.H"
- /////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- void
- AssetInfoClass::Initialize (void)
- {
- // If this isn't a material, then try to get its hierarchy name (if there is one)
- if (m_AssetType != TypeMaterial) {
- // Assume we are wrapping an instance as apposed to an asset 'name'.
- RenderObjClass *prender_obj = m_pRenderObj;
- SAFE_ADD_REF (prender_obj);
- // If we are wrapping an asset name, then create an instance of it.
- if (prender_obj == NULL) {
- prender_obj = WW3DAssetManager::Get_Instance()->Create_Render_Obj (m_Name);
- }
- if (prender_obj != NULL) {
- // Get the hierarchy tree for this object (if one exists)
- const HTreeClass *phtree = prender_obj->Get_HTree ();
- if (phtree) {
- // Get the name of the hierarchy tree
- m_HierarchyName = phtree->Get_Name ();
- }
- }
- // Release our hold on the temporary object
- MEMBER_RELEASE (prender_obj);
- }
- return ;
- }
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