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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3DView *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/AssetInfo.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/09/99 2:50p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __ASSET_INFO_H
- #define __ASSET_INFO_H
- #include "RendObj.H"
- #include "Utils.H"
- #include "AssetTypes.H"
- /////////////////////////////////////////////////////////////////////////////
- //
- // AssetInfoClass
- //
- // Class used by the data tree to identify each individual
- // entry in the tree.
- //
- class AssetInfoClass
- {
- public:
- //////////////////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- AssetInfoClass (void)
- : m_AssetType (TypeUnknown),
- m_dwUserData (0L),
- m_pRenderObj (NULL) { Initialize (); }
- AssetInfoClass (LPCTSTR passet_name, ASSET_TYPE type, RenderObjClass *prender_obj = NULL, DWORD user_data = 0L)
- : m_Name (passet_name),
- m_AssetType (type),
- m_dwUserData (user_data),
- m_pRenderObj (NULL) { MEMBER_ADD (m_pRenderObj, prender_obj); Initialize (); }
-
- virtual ~AssetInfoClass (void) { MEMBER_RELEASE (m_pRenderObj); }
- //////////////////////////////////////////////////////////////
- //
- // Public methods
- //
- //
- // Inline accessors
- //
- const CString & Get_Name (void) const { return m_Name; }
- const CString & Get_Hierarchy_Name (void) const { return m_HierarchyName; }
- const CString & Get_Original_Name (void) const { return m_OriginalName; }
- ASSET_TYPE Get_Type (void) const { return m_AssetType; }
- DWORD Get_User_Number (void) const { return m_dwUserData; }
- const CString & Get_User_String (void) const { return m_UserString; }
- RenderObjClass * Get_Render_Obj (void) const { SAFE_ADD_REF (m_pRenderObj); return m_pRenderObj; }
- RenderObjClass * Peek_Render_Obj (void) const { return m_pRenderObj; }
- void Set_Name (LPCTSTR pname) { m_Name = pname; }
- void Set_Hierarchy_Name (LPCTSTR pname) { m_HierarchyName = pname; }
- void Set_Type (ASSET_TYPE type) { m_AssetType = type; }
- void Set_User_Number (DWORD user_data) { m_dwUserData = user_data; }
- void Set_User_String (LPCTSTR string) { m_UserString = string; }
- void Set_Render_Obj (RenderObjClass *pobj) { MEMBER_ADD (m_pRenderObj, pobj); }
- //
- // Information methods
- //
- bool Can_Asset_Have_Animations (void) const { return bool(m_HierarchyName.GetLength () > 0); }
- protected:
-
- //////////////////////////////////////////////////////////////
- //
- // Protected methods
- //
- void Initialize (void);
-
-
- private:
- //////////////////////////////////////////////////////////////
- //
- // Private member data
- //
- CString m_Name;
- CString m_HierarchyName;
- CString m_UserString;
- CString m_OriginalName;
- ASSET_TYPE m_AssetType;
- DWORD m_dwUserData;
- RenderObjClass * m_pRenderObj;
- };
- #endif //__ASSET_INFO_H
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