AssetPropertySheet.h 2.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_)
  19. #define AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_
  20. #if _MSC_VER >= 1000
  21. #pragma once
  22. #endif // _MSC_VER >= 1000
  23. // AssetPropertySheet.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // CAssetPropertySheet
  27. class CAssetPropertySheet : public CPropertySheet
  28. {
  29. DECLARE_DYNAMIC(CAssetPropertySheet)
  30. // Construction
  31. public:
  32. CAssetPropertySheet (int iCaptionID, CPropertyPage *pCPropertyPage, CWnd *pCParentWnd = NULL);
  33. // Attributes
  34. public:
  35. // Operations
  36. public:
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(CAssetPropertySheet)
  40. //}}AFX_VIRTUAL
  41. // Implementation
  42. public:
  43. virtual ~CAssetPropertySheet();
  44. // Generated message map functions
  45. protected:
  46. //{{AFX_MSG(CAssetPropertySheet)
  47. // NOTE - the ClassWizard will add and remove member functions here.
  48. //}}AFX_MSG
  49. DECLARE_MESSAGE_MAP()
  50. private:
  51. // Private constructors (shouldn't be called)
  52. CAssetPropertySheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0) {}
  53. CAssetPropertySheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0) {}
  54. CPropertyPage *m_pCPropertyPage;
  55. };
  56. /////////////////////////////////////////////////////////////////////////////
  57. //{{AFX_INSERT_LOCATION}}
  58. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  59. #endif // !defined(AFX_ASSETPROPERTYSHEET_H__FB40246D_5DFB_11D2_9FC7_00104B791122__INCLUDED_)