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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // BackgroundObjectDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "w3dview.h"
- #include "BackgroundObjectDialog.h"
- #include "AssetMgr.H"
- #include "Utils.H"
- #include "W3DViewDoc.H"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////
- //
- // CBackgroundObjectDialog
- //
- CBackgroundObjectDialog::CBackgroundObjectDialog (CWnd* pParent /*=NULL*/)
- : CDialog(CBackgroundObjectDialog::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CBackgroundObjectDialog)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- void
- CBackgroundObjectDialog::DoDataExchange (CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CBackgroundObjectDialog)
- DDX_Control(pDX, IDC_HIERARCHY_LIST, m_heirarchyListCtrl);
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(CBackgroundObjectDialog, CDialog)
- //{{AFX_MSG_MAP(CBackgroundObjectDialog)
- ON_NOTIFY(LVN_ITEMCHANGED, IDC_HIERARCHY_LIST, OnItemChangedHierarchyList)
- ON_BN_CLICKED(IDC_CLEAR, OnClear)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CBackgroundObjectDialog message handlers
- /////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- BOOL
- CBackgroundObjectDialog::OnInitDialog (void)
- {
- // Allow the base class to process this message
- CDialog::OnInitDialog ();
-
- // Center the dialog around the data tree view instead
- // of the direct center of the screen
- ::CenterDialogAroundTreeView (m_hWnd);
- m_heirarchyListCtrl.InsertColumn (0, "Name");
- //m_heirarchyListCtrl.InsertColumn (1, "Subobjects");
- // Get an iterator from the asset manager that we can
- // use to enumerate the currently loaded assets
- RenderObjIterator *pObjEnum = WW3DAssetManager::Get_Instance()->Create_Render_Obj_Iterator ();
- ASSERT (pObjEnum);
- if (pObjEnum)
- {
- // Loop through all the assets in the manager
- for (pObjEnum->First ();
- pObjEnum->Is_Done () == FALSE;
- pObjEnum->Next ())
- {
- LPCTSTR pszItemName = pObjEnum->Current_Item_Name ();
- // Is this a hierarchy?
- if (WW3DAssetManager::Get_Instance()->Render_Obj_Exists (pszItemName) &&
- (pObjEnum->Current_Item_Class_ID () == RenderObjClass::CLASSID_HMODEL))
- {
- // Add this hierarchy to the list
- m_heirarchyListCtrl.InsertItem (0, pszItemName);
- }
- }
- // Free the enumerator object we created earlier
- delete pObjEnum;
- pObjEnum = NULL;
- }
- // Get a pointer to the doc
- CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
- if (pCDoc)
- {
- // Get the name of the current background object
- CString stringCurrObject = pCDoc->GetBackgroundObjectName ();
-
- LV_FINDINFO findInfo = { 0 };
- findInfo.flags = LVFI_STRING;
- findInfo.psz = (LPCTSTR)stringCurrObject;
- // Attempt to find this item in the list control
- int iIndex = m_heirarchyListCtrl.FindItem (&findInfo);
- if (iIndex != -1)
- {
- // Select the item in the list control
- m_heirarchyListCtrl.SetItemState (iIndex, LVNI_SELECTED, LVNI_SELECTED);
- SetDlgItemText (IDC_CURR_OBJ, m_heirarchyListCtrl.GetItemText (iIndex, 0));
- }
- else
- {
- // Select the first item in the list control
- m_heirarchyListCtrl.SetItemState (0, LVNI_SELECTED, LVNI_SELECTED);
- SetDlgItemText (IDC_CURR_OBJ, m_heirarchyListCtrl.GetItemText (0, 0));
- }
- }
- // Size the columns so they are large enough to display their contents
- m_heirarchyListCtrl.SetColumnWidth (0, LVSCW_AUTOSIZE);
- //m_heirarchyListCtrl.SetColumnWidth (1, LVSCW_AUTOSIZE_USEHEADER);
- return TRUE;
- }
- /////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- void
- CBackgroundObjectDialog::OnOK (void)
- {
- // Get a pointer to the doc
- CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
- if (pCDoc)
- {
- // Get the index of the currently selected item.
- int iIndex = m_heirarchyListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
- if (iIndex != -1)
- {
- // Get the name of the item from the list control
- CString stringItemName = m_heirarchyListCtrl.GetItemText (iIndex, 0);
- // Ask the doc to load the background object and display it
- pCDoc->SetBackgroundObject (stringItemName);
- }
- else
- {
- // Ask the doc to clear the background object
- pCDoc->SetBackgroundObject (NULL);
- }
- // Allow the base class to process this message
- CDialog::OnOK ();
- }
- return ;
- }
- /////////////////////////////////////////////////////////////
- //
- // OnItemChangedHierarchyList
- //
- void
- CBackgroundObjectDialog::OnItemChangedHierarchyList
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- // Did the 'state' of the entry change?
- NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
- if (pNMListView &&
- (pNMListView->uChanged & LVIF_STATE) == LVIF_STATE)
- {
- // Is the new state a selected state?
- if ((pNMListView->uNewState & LVIS_SELECTED) != LVIS_SELECTED)
- {
- // Is there a selected item in the list control?
- if (m_heirarchyListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED) == -1)
- {
- // Clear the text of the current object static text control
- SetDlgItemText (IDC_CURR_OBJ, "");
- }
- }
- else
- {
- // Set the text of the current object static text control
- SetDlgItemText (IDC_CURR_OBJ, m_heirarchyListCtrl.GetItemText (pNMListView->iItem, 0));
- }
- }
-
- *pResult = 0;
- return ;
- }
- /////////////////////////////////////////////////////////////
- //
- // OnClear
- //
- void
- CBackgroundObjectDialog::OnClear (void)
- {
- // Get the current selection (if any)
- int iIndex = m_heirarchyListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
- if (iIndex != -1)
- {
- // Clear the selection state from this entry
- m_heirarchyListCtrl.SetItemState (iIndex, 0, LVIS_SELECTED);
- }
- return ;
- }
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