BoneMgrDialog.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_)
  19. #define AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // BoneMgrDialog.h : header file
  24. //
  25. #include "Resource.H"
  26. #include "Vector.H"
  27. // Forward declarations
  28. class HModelClass;
  29. class RenderObjClass;
  30. /////////////////////////////////////////////////////////////////////////////
  31. //
  32. // BoneMgrDialogClass
  33. //
  34. class BoneMgrDialogClass : public CDialog
  35. {
  36. // Construction
  37. public:
  38. BoneMgrDialogClass (RenderObjClass *prender_obj, CWnd* pParent = NULL);
  39. // Dialog Data
  40. //{{AFX_DATA(BoneMgrDialogClass)
  41. enum { IDD = IDD_BONE_MANAGEMENT };
  42. CComboBox m_ObjectCombo;
  43. CTreeCtrl m_BoneTree;
  44. //}}AFX_DATA
  45. // Overrides
  46. // ClassWizard generated virtual function overrides
  47. //{{AFX_VIRTUAL(BoneMgrDialogClass)
  48. protected:
  49. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  50. //}}AFX_VIRTUAL
  51. // Implementation
  52. protected:
  53. // Generated message map functions
  54. //{{AFX_MSG(BoneMgrDialogClass)
  55. virtual BOOL OnInitDialog();
  56. afx_msg void OnSelchangedBoneTree(NMHDR* pNMHDR, LRESULT* pResult);
  57. afx_msg void OnSelchangeObjectCombo();
  58. afx_msg void OnDestroy();
  59. virtual void OnOK();
  60. virtual void OnCancel();
  61. afx_msg void OnAttachButton();
  62. //}}AFX_MSG
  63. DECLARE_MESSAGE_MAP()
  64. public:
  65. ///////////////////////////////////////////////////////////////////
  66. //
  67. // Public methods
  68. //
  69. protected:
  70. ///////////////////////////////////////////////////////////////////
  71. //
  72. // Protected methods
  73. //
  74. void Fill_Bone_Item (HTREEITEM hbone_item, int bone_index);
  75. bool Is_Object_In_List (const char *passet_name, DynamicVectorClass <RenderObjClass *> &node_list);
  76. bool Is_Render_Obj_Already_Attached (const CString &name);
  77. void Update_Controls (HTREEITEM selected_item);
  78. HTREEITEM Get_Current_Bone_Item (void);
  79. void Remove_Object_From_Bone (HTREEITEM bone_item, const CString &name);
  80. private:
  81. ///////////////////////////////////////////////////////////////////
  82. //
  83. // Private member data
  84. //
  85. RenderObjClass * m_pBaseModel;
  86. RenderObjClass * m_pBackupModel;
  87. bool m_bAttach;
  88. CString m_BoneName;
  89. };
  90. //{{AFX_INSERT_LOCATION}}
  91. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  92. #endif // !defined(AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_)