Globals.cpp 1.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /////////////////////////////////////////////////////////////////////
  19. //
  20. // Globals.CPP
  21. //
  22. // Module containing global variable initialization.
  23. //
  24. //
  25. #include "stdafx.h"
  26. #include "globals.h"
  27. #include "assetmgr.h"
  28. #include "viewerassetmgr.h"
  29. // Main asset manager for the application.
  30. ViewerAssetMgrClass *_TheAssetMgr = NULL;
  31. int g_iDeviceIndex = -1;//DEFAULT_DEVICEINDEX;
  32. int g_iBitsPerPixel = -1;//DEFAULT_BITSPERPIX;
  33. int g_iWidth = 640;
  34. int g_iHeight = 480;