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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /////////////////////////////////////////////////////////////////////
- //
- // Globals.CPP
- //
- // Module containing global variable initialization.
- //
- //
- #include "stdafx.h"
- #include "globals.h"
- #include "assetmgr.h"
- #include "viewerassetmgr.h"
- // Main asset manager for the application.
- ViewerAssetMgrClass *_TheAssetMgr = NULL;
- int g_iDeviceIndex = -1;//DEFAULT_DEVICEINDEX;
- int g_iBitsPerPixel = -1;//DEFAULT_BITSPERPIX;
- int g_iWidth = 640;
- int g_iHeight = 480;
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