Globals.h 1.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /////////////////////////////////////////////////////////////////////
  19. //
  20. // Globals.H
  21. //
  22. // Module containing global variable definitions.
  23. //
  24. //
  25. /////////////////////////////////////////////////////////////////////
  26. #ifndef __GLOBALS_H
  27. #define __GLOBALS_H
  28. //////////////////////////////////////////////////////
  29. // Externs
  30. //////////////////////////////////////////////////////
  31. extern class ViewerAssetMgrClass *_TheAssetMgr;
  32. extern class CW3DViewApp theApp;
  33. extern int g_iDeviceIndex;
  34. extern int g_iBitsPerPixel;
  35. extern int g_iWidth;
  36. extern int g_iHeight;
  37. //////////////////////////////////////////////////////
  38. // Contants
  39. //////////////////////////////////////////////////////
  40. const int DEFAULT_DEVICEINDEX = 1;
  41. const int DEFAULT_BITSPERPIX = 16;
  42. #endif //__GLOBALS_H