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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // HierarchyPropPage.cpp : implementation file
- //
- #include "stdafx.h"
- #include "W3DView.h"
- #include "HierarchyPropPage.h"
- #include "AssetMgr.H"
- #include "RendObj.H"
- #include "AssetPropertySheet.H"
- #include "MeshPropPage.H"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CHierarchyPropPage property page
- IMPLEMENT_DYNCREATE(CHierarchyPropPage, CPropertyPage)
- ////////////////////////////////////////////////////////////////
- //
- // CHierarchyPropPage
- //
- CHierarchyPropPage::CHierarchyPropPage (const CString &stringHierarchyName)
- : CPropertyPage(CHierarchyPropPage::IDD)
- {
- //{{AFX_DATA_INIT(CHierarchyPropPage)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- m_stringHierarchyName = stringHierarchyName;
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // CHierarchyPropPage
- //
- CHierarchyPropPage::~CHierarchyPropPage (void)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- void
- CHierarchyPropPage::DoDataExchange (CDataExchange* pDX)
- {
- CPropertyPage::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CHierarchyPropPage)
- DDX_Control(pDX, IDC_SUBOBJECT_LIST, m_subObjectListCtrl);
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(CHierarchyPropPage, CPropertyPage)
- //{{AFX_MSG_MAP(CHierarchyPropPage)
- ON_NOTIFY(NM_DBLCLK, IDC_SUBOBJECT_LIST, OnDblclkSubObjectList)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CHierarchyPropPage message handlers
- ////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- BOOL
- CHierarchyPropPage::OnInitDialog (void)
- {
- // Allow the base class to process this message
- CPropertyPage::OnInitDialog();
-
- if (m_stringHierarchyName.GetLength () > 0)
- {
- // Get a pointer to the hierarchy object from the asset manager
- RenderObjClass *pCHierarchy = WW3DAssetManager::Get_Instance()->Create_Render_Obj (m_stringHierarchyName);
- ASSERT (pCHierarchy);
- if (pCHierarchy)
- {
- CString stringDesc;
- stringDesc.Format (IDS_HIERARCHY_PROP_DESC, m_stringHierarchyName);
- // Put the description onto the dialog
- SetDlgItemText (IDC_DESCRIPTION, stringDesc);
- // Put the polygon count onto the dialog
- SetDlgItemInt (IDC_TOTAL_POLYGONS, pCHierarchy->Get_Num_Polys ());
- // Put the subobject count onto the dialog
- int iSubObjects = pCHierarchy->Get_Num_Sub_Objects ();
- SetDlgItemInt (IDC_SUBOBJECTS, iSubObjects);
- // Add the name column to the list control
- m_subObjectListCtrl.InsertColumn (0, "Name");
-
- // Loop through all the subobjects and add them to the list control
- for (int iObject = 0;
- iObject < iSubObjects;
- iObject ++)
- {
- // Get this subobject
- RenderObjClass *pCSubObject = pCHierarchy->Get_Sub_Object (iObject);
- if (pCSubObject)
- {
- // Add this object to the list
- m_subObjectListCtrl.InsertItem (0, pCSubObject->Get_Name ());
- // Free this object
- pCSubObject->Release_Ref ();
- pCSubObject = NULL;
- }
- }
- // Resize the column so it is wide enough to display the largest string
- m_subObjectListCtrl.SetColumnWidth (0, LVSCW_AUTOSIZE);
- // Free the object
- pCHierarchy->Release_Ref ();
- pCHierarchy = NULL;
- }
- }
- GetParent ()->GetDlgItem (IDOK)->ShowWindow (SW_HIDE);
- GetParent ()->GetDlgItem (IDCANCEL)->SetWindowText ("Close");
- return TRUE;
- }
- ////////////////////////////////////////////////////////////////
- //
- // OnDblclkSubObjectList
- //
- void
- CHierarchyPropPage::OnDblclkSubObjectList
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- // Get the currently selected item
- int iIndex = m_subObjectListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
- if (iIndex != -1)
- {
- // Create a one-page property sheet that will display property information
- // for the mesh
- CMeshPropPage meshPropPage (m_subObjectListCtrl.GetItemText (iIndex, 0));
- CAssetPropertySheet propertySheet (IDS_MESH_PROP_TITLE, &meshPropPage, this);
- // Show the property sheet
- propertySheet.DoModal ();
- }
-
- (*pResult) = 0;
- return ;
- }
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