PlaySoundDialog.h 2.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_PLAYSOUNDDIALOG_H__AD61372C_2DA3_11D3_A042_00104B791122__INCLUDED_)
  19. #define AFX_PLAYSOUNDDIALOG_H__AD61372C_2DA3_11D3_A042_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #include "resource.h"
  24. #include "wwaudio.h"
  25. /////////////////////////////////////////////////////////////////////////////
  26. //
  27. // PlaySoundDialogClass
  28. //
  29. /////////////////////////////////////////////////////////////////////////////
  30. class PlaySoundDialogClass : public CDialog
  31. {
  32. // Construction
  33. public:
  34. PlaySoundDialogClass(LPCTSTR filename, CWnd* pParent = NULL); // standard constructor
  35. // Dialog Data
  36. //{{AFX_DATA(PlaySoundDialogClass)
  37. enum { IDD = IDD_PLAY_SOUND_EFFECT };
  38. // NOTE: the ClassWizard will add data members here
  39. //}}AFX_DATA
  40. // Overrides
  41. // ClassWizard generated virtual function overrides
  42. //{{AFX_VIRTUAL(PlaySoundDialogClass)
  43. protected:
  44. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  45. //}}AFX_VIRTUAL
  46. // Implementation
  47. protected:
  48. // Generated message map functions
  49. //{{AFX_MSG(PlaySoundDialogClass)
  50. afx_msg void OnPlaySoundEffect();
  51. virtual void OnCancel();
  52. virtual BOOL OnInitDialog();
  53. afx_msg void OnStopSoundEffect();
  54. //}}AFX_MSG
  55. DECLARE_MESSAGE_MAP()
  56. private:
  57. CString Filename;
  58. AudibleSoundClass * SoundObj;
  59. };
  60. //{{AFX_INSERT_LOCATION}}
  61. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  62. #endif // !defined(AFX_PLAYSOUNDDIALOG_H__AD61372C_2DA3_11D3_A042_00104B791122__INCLUDED_)