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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // ResolutionDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "w3dview.h"
- #include "ResolutionDialog.h"
- #include "WW3D.H"
- #include "Globals.h"
- #include "GraphicView.h"
- #include "Utils.h"
- #include "rddesc.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- //
- // ResolutionDialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- ResolutionDialogClass::ResolutionDialogClass(CWnd* pParent /*=NULL*/)
- : CDialog(ResolutionDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(ResolutionDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- ResolutionDialogClass::DoDataExchange (CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(ResolutionDialogClass)
- DDX_Control(pDX, IDC_RESOLUTION_LIST_CTRL, m_ListCtrl);
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(ResolutionDialogClass, CDialog)
- //{{AFX_MSG_MAP(ResolutionDialogClass)
- ON_NOTIFY(NM_DBLCLK, IDC_RESOLUTION_LIST_CTRL, OnDblclkResolutionListCtrl)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- BOOL
- ResolutionDialogClass::OnInitDialog (void)
- {
- CDialog::OnInitDialog ();
- //
- // Configure the list control
- //
- m_ListCtrl.SetExtendedStyle (LVS_EX_FULLROWSELECT);
- m_ListCtrl.InsertColumn (0, "Resolution");
- m_ListCtrl.InsertColumn (1, "Bit Depth");
- //
- // Size the columns
- //
- CRect rect;
- m_ListCtrl.GetClientRect (&rect);
- m_ListCtrl.SetColumnWidth (0, (rect.Width () >> 1) - 4);
- m_ListCtrl.SetColumnWidth (1, (rect.Width () >> 1) - 4);
- //
- // Get information about the current render device
- //
- const RenderDeviceDescClass &device_info = WW3D::Get_Render_Device_Desc ();
- const DynamicVectorClass<ResolutionDescClass> &res_list = device_info.Enumerate_Resolutions ();
- //
- // Get the current resolution
- //
- int curr_width = 0;
- int curr_height = 0;
- int curr_bpp = 0;
- bool curr_windowed = false;
- WW3D::Get_Device_Resolution (curr_width, curr_height, curr_bpp, curr_windowed);
- SendDlgItemMessage (IDC_FULLSCREEN_CHECK, BM_SETCHECK, (WPARAM)(curr_windowed == false));
- //
- // Loop over all the resolutions available to us
- //
- bool found = false;
- int index = res_list.Count ();
- while (index --) {
- int width = res_list[index].Width;
- int height = res_list[index].Height;
- int bpp = res_list[index].BitDepth;
-
- //
- // Format description strings for this resolution
- //
- CString resolution_string;
- CString bit_depth_string;
- resolution_string.Format ("%d x %d", width, height);
- bit_depth_string.Format ("%d bpp (%d colors)", bpp, 1 << bpp);
- //
- // Add this resolution to the list ctrl
- //
- int list_index = m_ListCtrl.InsertItem (0, resolution_string, 0);
- if (list_index >= 0) {
- m_ListCtrl.SetItemText (list_index, 1, bit_depth_string);
- m_ListCtrl.SetItemData (list_index, index);
- //
- // Is this the current resolution? If so,
- // select this entry as the default...
- //
- if ( found == false &&
- curr_width == width &&
- curr_height == height &&
- curr_bpp == bpp)
- {
- m_ListCtrl.SetItemState (list_index, LVIS_SELECTED, LVIS_SELECTED);
- found = true;
- }
- }
- }
-
- //
- // Select the first entry by default (if necessary)
- //
- if (found == false) {
- m_ListCtrl.SetItemState (0, LVIS_SELECTED, LVIS_SELECTED);
- }
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnOK
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- ResolutionDialogClass::OnOK (void)
- {
- CDialog::OnOK ();
- //
- // Get the current selection
- //
- int list_index = m_ListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
- if (list_index >= 0) {
- //
- // Index into the resolution list for this device...
- //
- int index = m_ListCtrl.GetItemData (list_index);
- if (index >= 0) {
- //
- // Lookup the selected resolution information
- //
- const RenderDeviceDescClass &device_info = WW3D::Get_Render_Device_Desc ();
- const DynamicVectorClass<ResolutionDescClass> &res_list = device_info.Enumerate_Resolutions ();
- g_iWidth = res_list[index].Width;
- g_iHeight = res_list[index].Height;
- g_iBitsPerPixel = res_list[index].BitDepth;
-
- //
- // Cache this information in the registry
- //
- theApp.WriteProfileInt ("Config", "DeviceWidth", g_iWidth);
- theApp.WriteProfileInt ("Config", "DeviceHeight", g_iHeight);
- theApp.WriteProfileInt ("Config", "DeviceBitsPerPix", g_iBitsPerPixel);
-
- //
- // Reset the display
- //
- bool fullscreen = (SendDlgItemMessage (IDC_FULLSCREEN_CHECK, BM_GETCHECK) == 1);
- ::Get_Graphic_View ()->Set_Fullscreen (fullscreen);
- }
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDblclkResolutionListCtrl
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- ResolutionDialogClass::OnDblclkResolutionListCtrl
- (
- NMHDR * pNMHDR,
- LRESULT * pResult
- )
- {
- int list_index = m_ListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
- if (list_index >= 0) {
- OnOK ();
- }
- (*pResult) = 0;
- return ;
- }
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