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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3DView *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/ScreenCursor.h $Modtime:: $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __SCREENCURSOR_H
- #define __SCREENCURSOR_H
- #include "Resource.H"
- #include "rendobj.h"
- #include "vector3i.h"
- // Forward declarations
- class VertexMaterialClass;
- ///////////////////////////////////////////////////////////////////////////////
- //
- // ScreenCursorClass
- //
- ///////////////////////////////////////////////////////////////////////////////
- class ScreenCursorClass : public RenderObjClass
- {
- public:
-
- ////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////////
- ScreenCursorClass (void);
- ScreenCursorClass (const ScreenCursorClass &src);
- virtual ~ScreenCursorClass (void);
- ////////////////////////////////////////////////////////////////////////
- // Public operators
- ////////////////////////////////////////////////////////////////////////
- const ScreenCursorClass &operator= (const ScreenCursorClass &src);
- ////////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////////
- void Set_Window (HWND hwnd) { m_hWnd = hwnd; }
- void Set_Texture (TextureClass *texture);
- ////////////////////////////////////////////////////////////////////////
- // Base class overrides
- ////////////////////////////////////////////////////////////////////////
- RenderObjClass * Clone (void) const { return new ScreenCursorClass (*this); }
- virtual int Class_ID(void) const { return CLASSID_LAST + 103L; }
- virtual void Render (RenderInfoClass &rinfo);
- virtual void On_Frame_Update (void);
- virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
- virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
- virtual void Notify_Added(SceneClass * scene);
- virtual void Notify_Removed(SceneClass * scene);
- protected:
- ////////////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////////////
- void Initialize (void);
- private:
- ////////////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////////////
- HWND m_hWnd;
- Vector2 m_ScreenPos;
- TextureClass * m_pTexture;
- VertexMaterialClass *m_pVertMaterial;
- Vector3 m_Verticies[4];
- Vector3 m_Normals[4];
- Vector3i m_Triangles[2];
- Vector2 m_UVs[4];
- int m_Width;
- int m_Height;
- };
- #endif //__SCREENCURSOR_H
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