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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3DView *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/SoundEditDialog.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/16/00 11:48a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "soundeditdialog.h"
- #include "soundrobj.h"
- #include "audiblesound.h"
- #include "utils.h"
- #include "sound3d.h"
- #include "playsounddialog.h"
- #include "w3dviewdoc.h"
- #include "datatreeview.h"
- #include "assetmgr.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- //
- // SoundEditDialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- SoundEditDialogClass::SoundEditDialogClass (CWnd *parent)
- : SoundRObj (NULL),
- CDialog (SoundEditDialogClass::IDD, parent)
- {
- //{{AFX_DATA_INIT(SoundEditDialogClass)
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // ~SoundEditDialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- SoundEditDialogClass::~SoundEditDialogClass (void)
- {
- REF_PTR_RELEASE (SoundRObj);
- return;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- SoundEditDialogClass::DoDataExchange (CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(SoundEditDialogClass)
- DDX_Control(pDX, IDC_VOLUME_SLIDER, VolumeSlider);
- DDX_Control(pDX, IDC_PRIORITY_SLIDER, PrioritySlider);
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(SoundEditDialogClass, CDialog)
- //{{AFX_MSG_MAP(SoundEditDialogClass)
- ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
- ON_BN_CLICKED(IDC_2D_RADIO, On2DRadio)
- ON_BN_CLICKED(IDC_3D_RADIO, On3DRadio)
- ON_BN_CLICKED(IDC_PLAY, OnPlay)
- ON_WM_HSCROLL()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // SoundEditDialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- #ifdef _DEBUG
- void SoundEditDialogClass::AssertValid() const
- {
- CDialog::AssertValid();
- }
- void SoundEditDialogClass::Dump(CDumpContext& dc) const
- {
- CDialog::Dump(dc);
- }
- #endif //_DEBUG
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- BOOL
- SoundEditDialogClass::OnInitDialog (void)
- {
- CDialog::OnInitDialog ();
- //
- // Create the reneder object if we don't already have one
- //
- if (SoundRObj == NULL) {
- SoundRObj = new SoundRenderObjClass;
- }
- //
- // Choose default settings
- //
- OldName = SoundRObj->Get_Name ();
- bool stop_on_hide = SoundRObj->Get_Flag (SoundRenderObjClass::FLAG_STOP_WHEN_HIDDEN);
- StringClass filename;
- float drop_off_radius = 100;
- float max_vol_radius = 10;
- float priority = 0.5F;
- bool is_3d = true;
- bool is_music = false;
- float loop_count = 1;
- float volume = 1.0F;
- //
- // Get the real settings from the sound object (if we have one)
- //
- AudibleSoundClass *sound = SoundRObj->Peek_Sound ();
- if (sound != NULL) {
- Sound3DClass *sound_3d = sound->As_Sound3DClass ();
- filename = sound->Get_Filename ();
- drop_off_radius = sound->Get_DropOff_Radius ();
- priority = sound->Peek_Priority ();
- is_3d = (sound_3d != NULL);
- is_music = (sound->Get_Type () == AudibleSoundClass::TYPE_MUSIC);
- loop_count = sound->Get_Loop_Count ();
- volume = sound->Get_Volume ();
- if (sound_3d != NULL) {
- max_vol_radius = sound_3d->Get_Max_Vol_Radius ();
- }
- }
- //
- // Fill the edit controls
- //
- SetDlgItemText (IDC_NAME_EDIT, OldName);
- SetDlgItemText (IDC_FILENAME_EDIT, filename);
- //
- // Check the appropriate controls
- //
- SendDlgItemMessage (IDC_INFINITE_LOOPS_CHECK, BM_SETCHECK, (WPARAM)(loop_count == 0));
- SendDlgItemMessage (IDC_3D_RADIO, BM_SETCHECK, (WPARAM)is_3d);
- SendDlgItemMessage (IDC_2D_RADIO, BM_SETCHECK, (WPARAM)(is_3d == false));
- SendDlgItemMessage (IDC_MUSIC_RADIO, BM_SETCHECK, (WPARAM)is_music);
- SendDlgItemMessage (IDC_SOUNDEFFECT_RADIO, BM_SETCHECK, (WPARAM)(is_music == false));
- SendDlgItemMessage (IDC_STOP_WHEN_HIDDEN_CHECK, BM_SETCHECK, (WPARAM)(stop_on_hide));
- //
- // Set up the sliders
- //
- VolumeSlider.SetRange (0, 100);
- PrioritySlider.SetRange (0, 100);
- VolumeSlider.SetPos (int(volume * 100.00F));
- PrioritySlider.SetPos (int(priority * 100.00F));
- //
- // Put the attenuation factors into the edit fields
- //
- ::SetDlgItemFloat (m_hWnd, IDC_DROP_OFF_EDIT, drop_off_radius);
- ::SetDlgItemFloat (m_hWnd, IDC_MAX_VOL_EDIT, max_vol_radius);
- ::SetDlgItemFloat (m_hWnd, IDC_TRIGGER_RADIUS_EDIT, drop_off_radius);
- //
- // Make sure the appropriate controls are enabled/disabled
- //
- Update_Enable_State ();
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnOK
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- SoundEditDialogClass::OnOK (void)
- {
- CString name;
- GetDlgItemText (IDC_NAME_EDIT, name);
- //
- // Early exit if the name isn't valid
- //
- if (name.GetLength () == 0) {
- ::MessageBox (m_hWnd, "Invalid object name. Please enter a new name.", "Invalid settings", MB_ICONEXCLAMATION | MB_OK);
- return ;
- }
- //
- // Create a sound definition from the settings on the dialog
- //
- AudibleSoundClass *sound = Create_Sound_Object ();
- AudibleSoundDefinitionClass definition;
- definition.Initialize_From_Sound (sound);
- REF_PTR_RELEASE (sound);
-
- //
- // Pass the sound definition onto the render object
- //
- SoundRObj->Set_Sound (&definition);
- //
- // Pass the flags onto the render object
- //
- if (SendDlgItemMessage (IDC_STOP_WHEN_HIDDEN_CHECK, BM_GETCHECK) == 1) {
- SoundRObj->Set_Flags (SoundRenderObjClass::FLAG_STOP_WHEN_HIDDEN);
- } else {
- SoundRObj->Set_Flags (0);
- }
-
- //
- // Name the render object
- //
- SoundRObj->Set_Name (name);
- //
- // Add this sound object to the viewer
- //
- CW3DViewDoc *doc = ::GetCurrentDocument ();
- if (doc != NULL) {
-
- //
- // Create a new prototype for this emitter and add it to the asset manager
- //
- SoundRenderObjDefClass *definition = new SoundRenderObjDefClass (*SoundRObj);
- SoundRenderObjPrototypeClass *prototype = new SoundRenderObjPrototypeClass (definition);
-
- //
- // Update the asset manager with the new prototype
- //
- if (OldName.Get_Length () > 0) {
- WW3DAssetManager::Get_Instance()->Remove_Prototype (OldName);
- }
- WW3DAssetManager::Get_Instance()->Add_Prototype (prototype);
-
- //
- // Add the new object to the data tree
- //
- CDataTreeView *data_tree = doc->GetDataTreeView ();
- data_tree->Refresh_Asset (name, OldName, TypeSound);
- //
- // Display the emitter
- //
- doc->Reload_Displayed_Object ();
- OldName = name;
- }
-
- CDialog::OnOK ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Create_Sound_Object
- //
- /////////////////////////////////////////////////////////////////////////////
- AudibleSoundClass *
- SoundEditDialogClass::Create_Sound_Object (void)
- {
- AudibleSoundClass *sound = NULL;
- //
- // Get the filename
- //
- CString filename;
- GetDlgItemText (IDC_FILENAME_EDIT, filename);
- filename = ::Get_Filename_From_Path (filename);
- //
- // Try to create the sound either as a 3D object or a 2D object
- //
- bool is_3d = bool (SendDlgItemMessage (IDC_3D_RADIO, BM_GETCHECK) == 1);
- if (is_3d) {
- sound = WWAudioClass::Get_Instance ()->Create_3D_Sound (filename);
- } else {
- sound = WWAudioClass::Get_Instance ()->Create_Sound_Effect (filename);
- }
- if (sound != NULL) {
- //
- // Pass the new volume and priority onto the sound
- //
- float priority = ((float)PrioritySlider.GetPos ()) / 100.0F;
- float volume = ((float)VolumeSlider.GetPos ()) / 100.0F;
- sound->Set_Priority (priority);
- sound->Set_Volume (volume);
- //
- // Pass the loop count and type onto the sound
- //
- int loop_count = SendDlgItemMessage (IDC_INFINITE_LOOPS_CHECK, BM_GETCHECK) ? 0 : 1;
- sound->Set_Loop_Count (loop_count);
-
- bool is_music = bool (SendDlgItemMessage (IDC_MUSIC_RADIO, BM_GETCHECK) == 1);
- sound->Set_Type (is_music ? AudibleSoundClass::TYPE_MUSIC : AudibleSoundClass::TYPE_SOUND_EFFECT);
- //
- // Pass the new drop off and maximum volume radii to the sound
- //
- float drop_off = 0;
- float max_vol = 0;
- if (is_3d) {
- drop_off = ::GetDlgItemFloat (m_hWnd, IDC_DROP_OFF_EDIT);
- max_vol = ::GetDlgItemFloat (m_hWnd, IDC_MAX_VOL_EDIT);
- } else {
- drop_off = ::GetDlgItemFloat (m_hWnd, IDC_TRIGGER_RADIUS_EDIT);
- max_vol = ::GetDlgItemFloat (m_hWnd, IDC_TRIGGER_RADIUS_EDIT);
- }
- sound->Set_DropOff_Radius (drop_off);
- //
- // Only 3D sounds have a maximum volume radius
- //
- if (is_3d) {
- ((Sound3DClass *)sound)->Set_Max_Vol_Radius (max_vol);
- }
- }
-
- return sound;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnBrowse
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- SoundEditDialogClass::OnBrowse (void)
- {
- //
- // Determine what filename and path to initially display in the dialog
- //
- CString default_filename;
- CString path;
- if (GetDlgItemText (IDC_FILENAME_EDIT, default_filename) > 0) {
- path = ::Strip_Filename_From_Path (default_filename);
- }
- CFileDialog dialog (TRUE,
- ".wav",
- default_filename,
- OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT | OFN_EXPLORER,
- "All Sound Files|*.wav;*.mp3|WAV File (*.wav)|*.wav|MP3 File (*.mp3)|*.mp3||",
- this);
- //
- // Set the path, so it opens in the correct directory
- //
- dialog.m_ofn.lpstrInitialDir = path;
- //
- // Ask the user what new sound file to use
- //
- if (dialog.DoModal () == IDOK) {
- //
- // Put the selected filename into the dialog control
- //
- SetDlgItemText (IDC_FILENAME_EDIT, ::Get_Filename_From_Path (dialog.GetPathName ()));
- }
-
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // On2DRadio
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- SoundEditDialogClass::On2DRadio (void)
- {
- Update_Enable_State ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // On3DRadio
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- SoundEditDialogClass::On3DRadio (void)
- {
- Update_Enable_State ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Update_Enable_State
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- SoundEditDialogClass::Update_Enable_State (void)
- {
- bool enable_3d = (SendDlgItemMessage (IDC_3D_RADIO, BM_GETCHECK) == 1);
-
- ::EnableWindow (::GetDlgItem (m_hWnd, IDC_MAX_VOL_EDIT), enable_3d);
- ::EnableWindow (::GetDlgItem (m_hWnd, IDC_DROP_OFF_EDIT), enable_3d);
- ::EnableWindow (::GetDlgItem (m_hWnd, IDC_TRIGGER_RADIUS_EDIT), !enable_3d);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnPlay
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- SoundEditDialogClass::OnPlay (void)
- {
- //
- // Get the current filename
- //
- CString filename;
- GetDlgItemText (IDC_FILENAME_EDIT, filename);
- //
- // Show the 'play sound' dialog
- //
- PlaySoundDialogClass dialog (filename, this);
- dialog.DoModal ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnCancel
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- SoundEditDialogClass::OnCancel (void)
- {
- CDialog::OnCancel ();
- return ;
- }
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