SoundEditDialog.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_)
  19. #define AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. #include "wwstring.h"
  24. #include "resource.h"
  25. #include "soundrobj.h"
  26. /////////////////////////////////////////////////////////////////////
  27. // Forward declarations
  28. /////////////////////////////////////////////////////////////////////
  29. class AudibleSoundClass;
  30. /////////////////////////////////////////////////////////////////////
  31. //
  32. // SoundEditDialogClass
  33. //
  34. /////////////////////////////////////////////////////////////////////
  35. class SoundEditDialogClass : public CDialog
  36. {
  37. public:
  38. SoundEditDialogClass (CWnd *parent);
  39. virtual ~SoundEditDialogClass (void);
  40. // Form Data
  41. public:
  42. //{{AFX_DATA(SoundEditDialogClass)
  43. enum { IDD = IDD_SOUND_EDIT };
  44. CSliderCtrl VolumeSlider;
  45. CSliderCtrl PrioritySlider;
  46. //}}AFX_DATA
  47. // Attributes
  48. public:
  49. // Operations
  50. public:
  51. // Overrides
  52. // ClassWizard generated virtual function overrides
  53. //{{AFX_VIRTUAL(SoundEditDialogClass)
  54. protected:
  55. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  56. //}}AFX_VIRTUAL
  57. // Implementation
  58. protected:
  59. #ifdef _DEBUG
  60. virtual void AssertValid() const;
  61. virtual void Dump(CDumpContext& dc) const;
  62. #endif
  63. // Generated message map functions
  64. //{{AFX_MSG(SoundEditDialogClass)
  65. afx_msg void OnBrowse();
  66. afx_msg void On2DRadio();
  67. afx_msg void On3DRadio();
  68. afx_msg void OnPlay();
  69. virtual BOOL OnInitDialog();
  70. virtual void OnOK();
  71. virtual void OnCancel();
  72. //}}AFX_MSG
  73. DECLARE_MESSAGE_MAP()
  74. public:
  75. ///////////////////////////////////////////////////////
  76. // Public methods
  77. ///////////////////////////////////////////////////////
  78. void Set_Sound (SoundRenderObjClass *sound) { REF_PTR_SET (SoundRObj, sound); }
  79. SoundRenderObjClass * Get_Sound (void) const { if (SoundRObj != NULL) SoundRObj->Add_Ref (); return SoundRObj; }
  80. protected:
  81. ///////////////////////////////////////////////////////
  82. // Protected methods
  83. ///////////////////////////////////////////////////////
  84. void Update_Enable_State (void);
  85. AudibleSoundClass * Create_Sound_Object (void);
  86. private:
  87. ///////////////////////////////////////////////////////
  88. // Private member data
  89. ///////////////////////////////////////////////////////
  90. SoundRenderObjClass * SoundRObj;
  91. StringClass OldName;
  92. };
  93. //{{AFX_INSERT_LOCATION}}
  94. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  95. #endif // !defined(AFX_SOUNDEDITDIALOG_H__376FEA4C_0A53_44FB_A6B5_DF0E96CF1DEF__INCLUDED_)