SphereGeneralPropPage.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_SPHEREGENERALPROPPAGE_H__E86BBE83_F527_11D3_A08F_00104B791122__INCLUDED_)
  19. #define AFX_SPHEREGENERALPROPPAGE_H__E86BBE83_F527_11D3_A08F_00104B791122__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // SphereGeneralPropPage.h : header file
  24. //
  25. #include "resource.h"
  26. #include "sphereobj.h"
  27. #include "shader.H"
  28. /////////////////////////////////////////////////////////////////////////////
  29. //
  30. // SphereGeneralPropPageClass
  31. //
  32. /////////////////////////////////////////////////////////////////////////////
  33. class SphereGeneralPropPageClass : public CPropertyPage
  34. {
  35. DECLARE_DYNCREATE(SphereGeneralPropPageClass)
  36. // Construction
  37. public:
  38. SphereGeneralPropPageClass (SphereRenderObjClass *sphere = NULL);
  39. ~SphereGeneralPropPageClass ();
  40. // Dialog Data
  41. //{{AFX_DATA(SphereGeneralPropPageClass)
  42. enum { IDD = IDD_PROP_PAGE_SPHERE_GEN };
  43. CSpinButtonCtrl m_LifetimeSpin;
  44. //}}AFX_DATA
  45. // Overrides
  46. // ClassWizard generate virtual function overrides
  47. //{{AFX_VIRTUAL(SphereGeneralPropPageClass)
  48. public:
  49. virtual BOOL OnApply();
  50. protected:
  51. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  52. virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
  53. virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
  54. //}}AFX_VIRTUAL
  55. // Implementation
  56. protected:
  57. // Generated message map functions
  58. //{{AFX_MSG(SphereGeneralPropPageClass)
  59. virtual BOOL OnInitDialog();
  60. afx_msg void OnBrowseButton();
  61. afx_msg void OnChangeFilenameEdit();
  62. afx_msg void OnChangeNameEdit();
  63. afx_msg void OnChangeLifetimeEdit();
  64. afx_msg void OnSelchangeShaderCombo();
  65. //}}AFX_MSG
  66. DECLARE_MESSAGE_MAP()
  67. public:
  68. /////////////////////////////////////////////////////////
  69. // Public methods
  70. /////////////////////////////////////////////////////////
  71. //
  72. // Inline accessors
  73. //
  74. SphereRenderObjClass * Get_Sphere (void) const { return m_RenderObj; }
  75. void Set_Sphere (SphereRenderObjClass *sphere) { m_RenderObj = sphere; Initialize (); }
  76. bool Is_Data_Valid (void) const { return m_bValid; }
  77. const CString & Get_Name (void) const { return m_Name; }
  78. const CString & Get_Texture_Filename (void) const { return m_TextureFilename; }
  79. float Get_Lifetime (void) const { return m_Lifetime; }
  80. const ShaderClass & Get_Shader (void) const { return m_Shader; }
  81. protected:
  82. /////////////////////////////////////////////////////////
  83. // Protected methods
  84. /////////////////////////////////////////////////////////
  85. void Initialize (void);
  86. void Add_Shader_To_Combo (ShaderClass &shader, LPCTSTR name);
  87. private:
  88. /////////////////////////////////////////////////////////
  89. // Private member data
  90. /////////////////////////////////////////////////////////
  91. SphereRenderObjClass * m_RenderObj;
  92. CString m_Name;
  93. CString m_TextureFilename;
  94. ShaderClass m_Shader;
  95. float m_Lifetime;
  96. bool m_bValid;
  97. };
  98. //{{AFX_INSERT_LOCATION}}
  99. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  100. #endif // !defined(AFX_SPHEREGENERALPROPPAGE_H__E86BBE83_F527_11D3_A08F_00104B791122__INCLUDED_)