SphereUtils.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/W3DView/SphereUtils.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 3/08/00 6:34p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SPHERE_UTILS
  39. #define __SPHERE_UTILS
  40. #include "sphereobj.h"
  41. /////////////////////////////////////////////////////////////
  42. //
  43. // SphereKeysClass
  44. //
  45. /////////////////////////////////////////////////////////////
  46. class SphereKeysClass
  47. {
  48. public:
  49. /////////////////////////////////////////////////////////////
  50. // Public constructors/destructors
  51. /////////////////////////////////////////////////////////////
  52. SphereKeysClass (void)
  53. : m_Keys (NULL),
  54. m_KeyCount (0),
  55. m_MaxKeys (0) { }
  56. virtual ~SphereKeysClass (void) { Free_Keys (); }
  57. /////////////////////////////////////////////////////////////
  58. // Public methods
  59. /////////////////////////////////////////////////////////////
  60. W3dSphereKeyFrameStruct * Detach (void);
  61. int Get_Key_Count (void) const { return m_KeyCount; }
  62. W3dSphereKeyFrameStruct * Get_Keys (void) { return m_Keys; }
  63. void Add_Keys (W3dSphereKeyFrameStruct *keys, int key_count);
  64. void Add_Key (W3dSphereKeyFrameStruct &key);
  65. void Free_Keys (void);
  66. protected:
  67. /////////////////////////////////////////////////////////////
  68. // Protected methods
  69. /////////////////////////////////////////////////////////////
  70. void Resize (int max_keys);
  71. private:
  72. /////////////////////////////////////////////////////////////
  73. // Private member data
  74. /////////////////////////////////////////////////////////////
  75. W3dSphereKeyFrameStruct * m_Keys;
  76. int m_KeyCount;
  77. int m_MaxKeys;
  78. };
  79. #endif //__SPHERE_UTILS