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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/TextureMgrDialog.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/01/01 3:16p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if !defined(AFX_TEXTUREMGRDIALOG_H__3F61844D_CDEA_11D2_9FFC_00104B791122__INCLUDED_)
- #define AFX_TEXTUREMGRDIALOG_H__3F61844D_CDEA_11D2_9FFC_00104B791122__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #include "Vector.H"
- #include "RendObj.H"
- #include "Utils.H"
- #include "Resource.H"
- #include "DialogToolbar.H"
- #include "texture.h"
- // Forward declarations
- class MeshClass;
- #ifdef WW3D_DX8
- /////////////////////////////////////////////////////////////////////////////
- //
- // Constants
- //
- const int ICON_MESH = 0;
- const int ICON_DEF_TEXTURE = 1;
- #define TEXTURE_NODE_LIST DynamicVectorClass <class TextureListNodeClass *>
- /////////////////////////////////////////////////////////////////////////////
- //
- // TextureListNodeClass
- //
- class TextureListNodeClass
- {
- public:
- typedef enum
- {
- TYPE_MESH = 0,
- TYPE_TEXTURE,
- TYPE_COUNT
- } NODE_TYPE;
- ////////////////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- TextureListNodeClass (LPCTSTR name = NULL)
- : m_pTexture (NULL),
- m_Type (TYPE_MESH),
- m_pParent (NULL),
- m_Name (name),
- m_TextureIndex (0),
- m_IconIndex (ICON_MESH) {}
- TextureListNodeClass (TextureClass *ptexture, LPCTSTR name = NULL)
- : m_pTexture (NULL),
- m_Type (TYPE_TEXTURE),
- m_pParent (NULL),
- m_Name (name),
- m_TextureIndex (0),
- m_IconIndex (ICON_DEF_TEXTURE) { MEMBER_ADD (m_pTexture, ptexture); }
- ~TextureListNodeClass (void) { MEMBER_RELEASE (m_pTexture); Free_Subobj_List (); }
- ////////////////////////////////////////////////////////////
- //
- // Public methods
- //
- void Set_Name (LPCTSTR name) { m_Name = name; }
- LPCTSTR Get_Name (void) const { return m_Name; }
- NODE_TYPE Get_Type (void) const { return m_Type; }
- void Set_Type (NODE_TYPE type) { m_Type = type; }
- TextureClass * Peek_Texture (void) const { return m_pTexture; }
- void Set_Texture (TextureClass *ptex) { MEMBER_ADD (m_pTexture, ptex); }
- TEXTURE_NODE_LIST & Get_Subobj_List (void) { return m_SubObjectList; }
- void Set_Parent (TextureListNodeClass *pparent) { m_pParent = pparent; }
- TextureListNodeClass * Get_Parent (void) const { return m_pParent; }
- void Add_Subobj (TextureListNodeClass *pchild) { m_SubObjectList.Add (pchild); }
- int Get_Icon_Index (void) const { return m_IconIndex; }
- void Set_Icon_Index (int index) { m_IconIndex = index; }
- int Get_Texture_Index (void) const { return m_TextureIndex; }
- void Set_Texture_Index (int index) { m_TextureIndex = index; }
- protected:
- ////////////////////////////////////////////////////////////
- //
- // Protected methods
- //
- void Free_Subobj_List (void);
- private:
- ////////////////////////////////////////////////////////////
- //
- // Private member data
- //
- NODE_TYPE m_Type;
- CString m_Name;
- TEXTURE_NODE_LIST m_SubObjectList;
- TextureClass * m_pTexture;
- TextureListNodeClass * m_pParent;
- int m_IconIndex;
- int m_TextureIndex;
- };
- /////////////////////////////////////////////////////////////////////////////
- //
- // Free_Subobj_List
- //
- __inline void
- TextureListNodeClass::Free_Subobj_List (void)
- {
- // Loop through all the subobject entries and free thier pointers
- for (int index = 0; index < m_SubObjectList.Count (); index ++) {
- SAFE_DELETE (m_SubObjectList[index]);
- }
- m_SubObjectList.Delete_All ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // TextureMgrDialogClass dialog
- //
- class TextureMgrDialogClass : public CDialog
- {
- // Construction
- public:
- TextureMgrDialogClass (RenderObjClass *pbase_model, CWnd *pParent = NULL);
- // Dialog Data
- //{{AFX_DATA(TextureMgrDialogClass)
- enum { IDD = IDD_TEXTURE_MANAGMENT };
- CListCtrl m_ListCtrl;
- //}}AFX_DATA
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(TextureMgrDialogClass)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(TextureMgrDialogClass)
- virtual BOOL OnInitDialog();
- virtual void OnOK();
- virtual void OnCancel();
- afx_msg void OnDblclkMeshTextureListCtrl(NMHDR* pNMHDR, LRESULT* pResult);
- afx_msg void OnKeydownMeshTextureListCtrl(NMHDR* pNMHDR, LRESULT* pResult);
- afx_msg void OnDestroy();
- afx_msg void OnBack();
- afx_msg void OnDetails();
- afx_msg void OnLarge();
- afx_msg void OnList();
- afx_msg void OnSmall();
- afx_msg void OnPropagate();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- public:
- protected:
- ////////////////////////////////////////////////////////////////
- //
- // Protected methosd
- //
- void Add_Subobjs_To_List (RenderObjClass *prender_obj);
- void Add_Textures_To_Node (MeshClass *pmesh, TextureListNodeClass *pmesh_node);
- void Fill_List_Ctrl_With_Meshes (void);
- void Fill_List_Ctrl_With_Textures (TextureListNodeClass &pparent);
- int Find_Texture_Thumbnail (LPCTSTR name);
- int Get_Thumbnail (TextureClass *ptexture);
- void Insert_Texture_Details (TextureListNodeClass *pnode, int index);
- private:
- ////////////////////////////////////////////////////////////////
- //
- // Private member data
- //
- RenderObjClass * m_pBaseModel;
- TEXTURE_NODE_LIST m_NodeList;
- bool m_bContainsMeshes;
- CImageList * m_pImageList;
- CImageList * m_pImageListSmall;
- CImageList * m_pTextureImageList;
- CImageList * m_pTextureImageListSmall;
- DynamicVectorClass <CString> m_TextureNames;
- DialogToolbarClass m_Toolbar;
- };
- #endif //WW3D_DX8
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_TEXTUREMGRDIALOG_H__3F61844D_CDEA_11D2_9FFC_00104B791122__INCLUDED_)
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